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MnemonicGenerators
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
HeaderKeys.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
IMovie.cs
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Add some more documentation to IMovie.cs
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2014-04-06 16:49:05 +00:00 |
IMovieHeader.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
InputAdapters.cs
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Lua - Fix joypad.set()
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2014-03-29 21:12:04 +00:00 |
MnemonicsGenerator.cs
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This should have fixed genesis mnemonics to be 2 player
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2014-01-03 02:29:42 +00:00 |
MnemonicsLookupTable.cs
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Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
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2013-12-14 05:55:25 +00:00 |
Movie.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
MovieHeader.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
MovieImport.cs
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maybe fix GMV movie imports. i have no time to test this
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2014-02-10 01:29:31 +00:00 |
MovieLog.cs
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Some more movie code refactoring - better naming and less passing around writer objects
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2013-11-30 02:50:54 +00:00 |
MovieMnemonics.cs
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
MovieRecord.cs
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
MovieRecordList.cs
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Nitpicky cleanups on movie 2.0 code
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2014-01-11 15:05:41 +00:00 |
MovieSession.cs
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
MultitrackRecording.cs
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clean up multitrack object
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2013-10-28 01:06:51 +00:00 |
PlatformFrameRates.cs
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
Subtitle.cs
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
SubtitleList.cs
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
TasMovie.cs
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |