59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Client.Common
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{
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public class Bk2FloatConstants
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{
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public string this[string button]
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{
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get
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{
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var key = button
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.Replace("P1 ", "")
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.Replace("P2 ", "")
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.Replace("P3 ", "")
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.Replace("P4 ", "")
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.Replace("Key ", "");
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if (SystemOverrides.ContainsKey(Global.Emulator.SystemId) && SystemOverrides[Global.Emulator.SystemId].ContainsKey(key))
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{
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return SystemOverrides[Global.Emulator.SystemId][key];
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}
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if (BaseMnemonicLookupTable.ContainsKey(key))
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{
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return BaseMnemonicLookupTable[key];
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}
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return button;
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}
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}
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private readonly Dictionary<string, string> BaseMnemonicLookupTable = new Dictionary<string, string>
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{
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{ "Zapper X", "zapX" },
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{ "Zapper Y", "zapY" },
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{ "Paddle", "Pad" },
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{ "Pen", "Pen" },
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{ "Mouse X", "mX" },
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{ "Mouse Y", "mY" },
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{ "Lightgun X", "lX" },
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{ "Lightgun Y", "lY" },
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{ "X Axis", "aX" },
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{ "Y Axis", "aY" }
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};
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private readonly Dictionary<string, Dictionary<string, string>> SystemOverrides = new Dictionary<string, Dictionary<string, string>>
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{
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{
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"A78",
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new Dictionary<string, string>
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{
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{ "VPos", "X" },
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{ "HPos", "Y" }
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}
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},
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};
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}
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}
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