BizHawk/BizHawk.Client.Common/movie/bk2/Bk2FloatConstants.cs

59 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace BizHawk.Client.Common
{
public class Bk2FloatConstants
{
public string this[string button]
{
get
{
var key = button
.Replace("P1 ", "")
.Replace("P2 ", "")
.Replace("P3 ", "")
.Replace("P4 ", "")
.Replace("Key ", "");
if (SystemOverrides.ContainsKey(Global.Emulator.SystemId) && SystemOverrides[Global.Emulator.SystemId].ContainsKey(key))
{
return SystemOverrides[Global.Emulator.SystemId][key];
}
if (BaseMnemonicLookupTable.ContainsKey(key))
{
return BaseMnemonicLookupTable[key];
}
return button;
}
}
private readonly Dictionary<string, string> BaseMnemonicLookupTable = new Dictionary<string, string>
{
{ "Zapper X", "zapX" },
{ "Zapper Y", "zapY" },
{ "Paddle", "Pad" },
{ "Pen", "Pen" },
{ "Mouse X", "mX" },
{ "Mouse Y", "mY" },
{ "Lightgun X", "lX" },
{ "Lightgun Y", "lY" },
{ "X Axis", "aX" },
{ "Y Axis", "aY" }
};
private readonly Dictionary<string, Dictionary<string, string>> SystemOverrides = new Dictionary<string, Dictionary<string, string>>
{
{
"A78",
new Dictionary<string, string>
{
{ "VPos", "X" },
{ "HPos", "Y" }
}
},
};
}
}