BizHawk/BizHawk.Client.Common/movie/bk2/Bk2ControllerAdapter.cs

213 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
public class Bk2ControllerAdapter : IMovieController
{
private readonly string _logKey = string.Empty;
private readonly WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
private readonly WorkingDictionary<string, float> MyFloatControls = new WorkingDictionary<string, float>();
public Bk2ControllerAdapter()
{
}
public Bk2ControllerAdapter(string key)
{
_logKey = key;
SetLogOverride();
}
private void SetLogOverride()
{
if (!string.IsNullOrEmpty(_logKey))
{
var groups = _logKey.Split(new[] { "#" }, StringSplitOptions.RemoveEmptyEntries);
var controls = groups
.Select(@group => @group.Split(new[] { "|" }, StringSplitOptions.RemoveEmptyEntries).ToList())
.ToList();
_type.ControlsFromLog = controls;
}
}
#region IController Implementation
public bool this[string button]
{
get
{
return MyBoolButtons[button];
}
set
{
if (MyBoolButtons.ContainsKey(button))
{
MyBoolButtons[button] = value;
}
}
}
public bool IsPressed(string button)
{
return MyBoolButtons[button];
}
public float GetFloat(string name)
{
return MyFloatControls[name];
}
#endregion
#region IMovieController Implementation
private Bk2ControllerDefinition _type = new Bk2ControllerDefinition();
public ControllerDefinition Type
{
get
{
return _type;
}
set
{
_type = new Bk2ControllerDefinition(value);
SetLogOverride();
}
}
/// <summary>
/// latches one player from the source
/// </summary>
public void LatchPlayerFromSource(IController playerSource, int playerNum)
{
foreach (var button in playerSource.Type.BoolButtons)
{
var bnp = ButtonNameParser.Parse(button);
if (bnp == null)
{
continue;
}
if (bnp.PlayerNum != playerNum)
{
continue;
}
var val = playerSource[button];
MyBoolButtons[button] = val;
}
foreach (var button in Type.FloatControls)
{
var bnp = ButtonNameParser.Parse(button);
if (bnp == null)
{
continue;
}
if (bnp.PlayerNum != playerNum)
{
continue;
}
var val = playerSource.GetFloat(button);
MyFloatControls[button] = val;
}
}
/// <summary>
/// latches all buttons from the provided source
/// </summary>
public void LatchFromSource(IController source)
{
foreach (var button in Type.BoolButtons)
{
MyBoolButtons[button] = source.IsPressed(button);
}
foreach (var name in Type.FloatControls)
{
MyFloatControls[name] = source.GetFloat(name);
}
}
/// <summary>
/// latches all buttons from the supplied mnemonic string
/// </summary>
public void SetControllersAsMnemonic(string mnemonic)
{
if (!string.IsNullOrWhiteSpace(mnemonic))
{
var def = Global.Emulator.ControllerDefinition;
var trimmed = mnemonic.Replace("|", "");
var buttons = Type.ControlsOrdered.SelectMany(x => x).ToList();
var iterator = 0;
foreach (var key in buttons)
{
if (def.BoolButtons.Contains(key))
{
this.MyBoolButtons[key] = trimmed[iterator] != '.';
iterator++;
}
else if (def.FloatControls.Contains(key))
{
var temp = trimmed.Substring(iterator, 5);
var val = int.Parse(temp.Trim());
this.MyFloatControls[key] = val;
iterator += 6;
}
}
}
}
#endregion
public void SetFloat(string buttonName, float value)
{
MyFloatControls[buttonName] = value;
}
public class Bk2ControllerDefinition : ControllerDefinition
{
public Bk2ControllerDefinition()
{
}
public Bk2ControllerDefinition(ControllerDefinition source)
: base(source)
{
}
public List<List<string>> ControlsFromLog = new List<List<string>>();
public override IEnumerable<IEnumerable<string>> ControlsOrdered
{
get
{
if (ControlsFromLog.Any())
{
return ControlsFromLog;
}
return base.ControlsOrdered;
}
}
}
}
}