213 lines
4.3 KiB
C#
213 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public class Bk2ControllerAdapter : IMovieController
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{
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private readonly string _logKey = string.Empty;
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private readonly WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
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private readonly WorkingDictionary<string, float> MyFloatControls = new WorkingDictionary<string, float>();
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public Bk2ControllerAdapter()
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{
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}
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public Bk2ControllerAdapter(string key)
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{
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_logKey = key;
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SetLogOverride();
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}
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private void SetLogOverride()
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{
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if (!string.IsNullOrEmpty(_logKey))
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{
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var groups = _logKey.Split(new[] { "#" }, StringSplitOptions.RemoveEmptyEntries);
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var controls = groups
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.Select(@group => @group.Split(new[] { "|" }, StringSplitOptions.RemoveEmptyEntries).ToList())
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.ToList();
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_type.ControlsFromLog = controls;
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}
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}
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#region IController Implementation
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public bool this[string button]
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{
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get
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{
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return MyBoolButtons[button];
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}
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set
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{
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if (MyBoolButtons.ContainsKey(button))
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{
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MyBoolButtons[button] = value;
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}
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}
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}
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public bool IsPressed(string button)
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{
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return MyBoolButtons[button];
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}
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public float GetFloat(string name)
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{
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return MyFloatControls[name];
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}
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#endregion
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#region IMovieController Implementation
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private Bk2ControllerDefinition _type = new Bk2ControllerDefinition();
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public ControllerDefinition Type
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{
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get
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{
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return _type;
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}
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set
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{
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_type = new Bk2ControllerDefinition(value);
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SetLogOverride();
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}
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}
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/// <summary>
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/// latches one player from the source
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/// </summary>
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public void LatchPlayerFromSource(IController playerSource, int playerNum)
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{
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foreach (var button in playerSource.Type.BoolButtons)
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{
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var bnp = ButtonNameParser.Parse(button);
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if (bnp == null)
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{
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continue;
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}
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if (bnp.PlayerNum != playerNum)
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{
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continue;
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}
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var val = playerSource[button];
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MyBoolButtons[button] = val;
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}
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foreach (var button in Type.FloatControls)
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{
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var bnp = ButtonNameParser.Parse(button);
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if (bnp == null)
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{
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continue;
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}
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if (bnp.PlayerNum != playerNum)
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{
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continue;
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}
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var val = playerSource.GetFloat(button);
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MyFloatControls[button] = val;
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}
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}
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/// <summary>
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/// latches all buttons from the provided source
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/// </summary>
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public void LatchFromSource(IController source)
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{
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foreach (var button in Type.BoolButtons)
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{
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MyBoolButtons[button] = source.IsPressed(button);
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}
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foreach (var name in Type.FloatControls)
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{
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MyFloatControls[name] = source.GetFloat(name);
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}
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}
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/// <summary>
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/// latches all buttons from the supplied mnemonic string
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/// </summary>
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public void SetControllersAsMnemonic(string mnemonic)
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{
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if (!string.IsNullOrWhiteSpace(mnemonic))
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{
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var def = Global.Emulator.ControllerDefinition;
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var trimmed = mnemonic.Replace("|", "");
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var buttons = Type.ControlsOrdered.SelectMany(x => x).ToList();
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var iterator = 0;
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foreach (var key in buttons)
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{
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if (def.BoolButtons.Contains(key))
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{
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this.MyBoolButtons[key] = trimmed[iterator] != '.';
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iterator++;
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}
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else if (def.FloatControls.Contains(key))
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{
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var temp = trimmed.Substring(iterator, 5);
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var val = int.Parse(temp.Trim());
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this.MyFloatControls[key] = val;
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iterator += 6;
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}
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}
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}
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}
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#endregion
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public void SetFloat(string buttonName, float value)
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{
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MyFloatControls[buttonName] = value;
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}
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public class Bk2ControllerDefinition : ControllerDefinition
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{
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public Bk2ControllerDefinition()
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{
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}
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public Bk2ControllerDefinition(ControllerDefinition source)
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: base(source)
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{
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}
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public List<List<string>> ControlsFromLog = new List<List<string>>();
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public override IEnumerable<IEnumerable<string>> ControlsOrdered
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{
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get
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{
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if (ControlsFromLog.Any())
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{
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return ControlsFromLog;
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}
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return base.ControlsOrdered;
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}
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}
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}
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}
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}
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