BizHawk/psx/octoshock/psx/gpu.h

347 lines
7.4 KiB
C++

// WARNING WARNING WARNING: ONLY use CanRead() method of BlitterFIFO, and NOT CanWrite(), since the FIFO is larger than the actual PS1 GPU FIFO to accommodate
// our lack of fancy superscalarish command sequencer.
#pragma once
#include "FastFIFO.h"
#include "git.h"
struct ShockRenderOptions;
namespace MDFN_IEN_PSX
{
class PS_GPU;
struct CTEntry
{
void (*func[4][8])(PS_GPU* g, const uint32 *cb);
uint8 len;
uint8 fifo_fb_len;
bool ss_cmd;
};
struct tri_vertex
{
int32 x, y;
int32 u, v;
int32 r, g, b;
};
struct i_group;
struct i_deltas;
struct line_point
{
int32 x, y;
uint8 r, g, b;
};
class PS_GPU
{
public:
void SetRenderOptions(ShockRenderOptions* opts);
PS_GPU(bool pal_clock_and_tv) MDFN_COLD;
~PS_GPU() MDFN_COLD;
static void StaticInitialize() MDFN_COLD;
template<bool isReader>void SyncState(EW::NewState *ns);
void FillVideoParams(MDFNGI* gi) MDFN_COLD;
void Power(void) MDFN_COLD;
void ResetTS(void);
void StartFrame(EmulateSpecStruct *espec);
pscpu_timestamp_t Update(const pscpu_timestamp_t timestamp);
void Write(const pscpu_timestamp_t timestamp, uint32 A, uint32 V);
INLINE bool CalcFIFOReadyBit(void)
{
if(InCmd & (INCMD_PLINE | INCMD_QUAD))
return(false);
if(BlitterFIFO.CanRead() == 0)
return(true);
if(InCmd & (INCMD_FBREAD | INCMD_FBWRITE))
return(false);
if(BlitterFIFO.CanRead() >= Commands[BlitterFIFO.Peek() >> 24].fifo_fb_len)
return(false);
return(true);
}
INLINE bool DMACanWrite(void)
{
return CalcFIFOReadyBit();
}
void WriteDMA(uint32 V);
uint32 ReadDMA(void);
uint32 Read(const pscpu_timestamp_t timestamp, uint32 A);
inline int32 GetScanlineNum(void)
{
return(scanline);
}
INLINE uint16 PeekRAM(uint32 A)
{
return(GPURAM[(A >> 10) & 0x1FF][A & 0x3FF]);
}
INLINE void PokeRAM(uint32 A, uint16 V)
{
GPURAM[(A >> 10) & 0x1FF][A & 0x3FF] = V;
}
// Y, X
uint16 GPURAM[512][1024];
private:
uint16 CLUT_Cache[256];
uint32 CLUT_Cache_VB; // Don't try to be clever and reduce it to 16 bits... ~0U is value for invalidated state.
template<uint32 TexMode_TA>
void Update_CLUT_Cache(uint16 raw_clut);
struct // Speedup-cache varibles, derived from other variables; shouldn't be saved in save states.
{
// TW*_* variables derived from tww, twh, twx, twy, TexPageX, TexPageY
uint32 TWX_AND;
uint32 TWX_ADD;
uint32 TWY_AND;
uint32 TWY_ADD;
} SUCV;
void RecalcTexWindowStuff(void);
struct tTexCache
{
uint16 Data[4];
uint32 Tag;
} TexCache[256];
void InvalidateTexCache(void);
void InvalidateCache(void);
void SetTPage(uint32);
void ProcessFIFO(void);
void WriteCB(uint32 data);
uint32 ReadData(void);
void SoftReset(void);
uint32 DMAControl;
//
// Drawing stuff
//
//int32 TexPageX; // 0, 64, 128, 192, etc up to 960
//int32 TexPageY; // 0 or 256
//uint32 abr; // Semi-transparency mode(0~3)
//bool dtd; // Dithering enable
int32 ClipX0;
int32 ClipY0;
int32 ClipX1;
int32 ClipY1;
int32 OffsX;
int32 OffsY;
bool dtd;
bool dfe;
uint32 MaskSetOR;
uint32 MaskEvalAND;
bool TexDisable;
bool TexDisableAllowChange;
uint8 tww, twh, twx, twy;
uint32 TexPageX;
uint32 TexPageY;
uint32 SpriteFlip;
uint32 abr;
uint32 TexMode;
static uint8 DitherLUT[4][4][512]; // Y, X, 8-bit source value(256 extra for saturation)
bool LineSkipTest(unsigned y);
template<int BlendMode, bool MaskEval_TA, bool textured>
void PlotPixel(uint32 x, uint32 y, uint16 pix);
template<uint32 TexMode_TA>
uint16 GetTexel(uint32 u, uint32 v);
uint16 ModTexel(uint16 texel, int32 r, int32 g, int32 b, const int32 dither_x, const int32 dither_y);
template<bool goraud, bool textured, int BlendMode, bool TexMult, uint32 TexMode, bool MaskEval_TA>
void DrawSpan(int y, const int32 x_start, const int32 x_bound, i_group ig, const i_deltas &idl);
template<bool shaded, bool textured, int BlendMode, bool TexMult, uint32 TexMode_TA, bool MaskEval_TA>
void DrawTriangle(tri_vertex *vertices);
template<bool textured, int BlendMode, bool TexMult, uint32 TexMode_TA, bool MaskEval_TA, bool FlipX, bool FlipY>
void DrawSprite(int32 x_arg, int32 y_arg, int32 w, int32 h, uint8 u_arg, uint8 v_arg, uint32 color);
template<bool goraud, int BlendMode, bool MaskEval_TA>
void DrawLine(line_point *vertices);
public:
template<int numvertices, bool shaded, bool textured, int BlendMode, bool TexMult, uint32 TexMode_TA, bool MaskEval_TA>
void Command_DrawPolygon(const uint32 *cb);
template<uint8 raw_size, bool textured, int BlendMode, bool TexMult, uint32 TexMode_TA, bool MaskEval_TA>
void Command_DrawSprite(const uint32 *cb);
template<bool polyline, bool goraud, int BlendMode, bool MaskEval_TA>
void Command_DrawLine(const uint32 *cb);
void Command_ClearCache(const uint32 *cb);
void Command_IRQ(const uint32 *cb);
void Command_FBFill(const uint32 *cb);
void Command_FBCopy(const uint32 *cb);
void Command_FBWrite(const uint32 *cb);
void Command_FBRead(const uint32 *cb);
void Command_DrawMode(const uint32 *cb);
void Command_TexWindow(const uint32 *cb);
void Command_Clip0(const uint32 *cb);
void Command_Clip1(const uint32 *cb);
void Command_DrawingOffset(const uint32 *cb);
void Command_MaskSetting(const uint32 *cb);
private:
static CTEntry Commands[256];
static const CTEntry Commands_00_1F[0x20];
static const CTEntry Commands_20_3F[0x20];
static const CTEntry Commands_40_5F[0x20];
static const CTEntry Commands_60_7F[0x20];
static const CTEntry Commands_80_FF[0x80];
FastFIFO<uint32, 0x20> BlitterFIFO; // 0x10 on actual PS1 GPU, 0x20 here(see comment at top of gpu.h)
uint32 DataReadBuffer;
uint32 DataReadBufferEx;
bool IRQPending;
//
//
//
// Powers of 2 for faster multiple equality testing(just for multi-testing; InCmd itself will only contain 0, or a power of 2).
enum
{
INCMD_NONE = 0,
INCMD_PLINE = (1 << 0),
INCMD_QUAD = (1 << 1),
INCMD_FBWRITE = (1 << 2),
INCMD_FBREAD = (1 << 3)
};
uint8 InCmd;
uint8 InCmd_CC;
tri_vertex InQuad_F3Vertices[3];
line_point InPLine_PrevPoint;
uint32 FBRW_X;
uint32 FBRW_Y;
uint32 FBRW_W;
uint32 FBRW_H;
uint32 FBRW_CurY;
uint32 FBRW_CurX;
//
// Display Parameters
//
uint32 DisplayMode;
bool DisplayOff;
uint32 DisplayFB_XStart;
uint32 DisplayFB_YStart;
uint32 HorizStart;
uint32 HorizEnd;
uint32 VertStart;
uint32 VertEnd;
//
// Display work vars
//
uint32 DisplayFB_CurYOffset;
uint32 DisplayFB_CurLineYReadout;
bool InVBlank;
//
//
//
uint32 LinesPerField;
uint32 scanline;
bool field;
bool field_ram_readout;
bool PhaseChange;
uint32 DotClockCounter;
uint64 GPUClockCounter;
uint32 GPUClockRatio;
int32 LineClockCounter;
int32 LinePhase;
int32 DrawTimeAvail;
pscpu_timestamp_t lastts;
//
//
//
int32 hmc_to_visible;
bool hide_hoverscan;
bool dump_framebuffer;
bool sl_zero_reached;
//
//
EmulateSpecStruct *espec;
MDFN_Surface *surface;
MDFN_Rect *DisplayRect;
int32 *LineWidths;
bool skip;
public:
bool HardwarePALType;
private:
int LineVisFirst, LineVisLast;
uint32 OutputLUT[384];
void ReorderRGB_Var(uint32 out_Rshift, uint32 out_Gshift, uint32 out_Bshift, bool bpp24, const uint16 *src, uint32 *dest, const int32 dx_start, const int32 dx_end, int32 fb_x);
template<uint32 out_Rshift, uint32 out_Gshift, uint32 out_Bshift>
void ReorderRGB(bool bpp24, const uint16 *src, uint32 *dest, const int32 dx_start, const int32 dx_end, int32 fb_x) NO_INLINE;
public:
uint32 GetVertStart() { return VertStart; }
uint32 GetVertEnd() { return VertEnd; }
int FirstLine;
};
}