BizHawk/libsnes/bsnes/snes/controller/gamepad/gamepad.cpp

35 lines
746 B
C++

#ifdef CONTROLLER_CPP
uint2 Gamepad::data() {
if(counter >= 16) return 1;
uint2 result = interface->inputPoll(port, Input::Device::Joypad, 0, counter);
if(latched == 0) counter++;
return result;
}
void Gamepad::latch(bool data) {
if(latched == data) return;
latched = data;
counter = 0;
}
void Gamepad::serialize(serializer& s) {
Processor::serialize(s);
//Save block.
unsigned char block[Controller::SaveSize] = {0};
block[0] = latched ? 1 : 0;
block[1] = counter;
s.array(block, Controller::SaveSize);
if(s.mode() == nall::serializer::Load) {
latched = (block[0] != 0);
counter = block[1];
}
}
Gamepad::Gamepad(bool port) : Controller(port) {
latched = 0;
counter = 0;
}
#endif