BizHawk/Assets/gamedb
adelikat 4c98ee9ab9 NESHawk - Support a couple bad dumps of Super Donkey Kong (Unl) 2018-03-16 17:35:55 -05:00
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NesCarts.xml apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
game.db move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb.txt Create gamedb.txt 2017-06-11 18:45:28 -04:00
gamedb_a2600.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_a7800.txt A7800 DB: Add some unique carts 2017-07-24 19:35:48 -04:00
gamedb_appleII.txt GameDB clean up repeated entries 2017-06-27 18:21:33 -04:00
gamedb_coleco.txt Add no skip flag tosome coleco games 2016-12-20 10:32:08 -05:00
gamedb_e_cards.txt Added GBA E-Reader Card DB 2016-06-27 08:25:22 -07:00
gamedb_gb.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_gba.txt Update gamedb_gba.txt to Support Super Mario Advance 4 - Super Mario Bros. 3 (USA VC) 2016-09-02 11:07:25 -07:00
gamedb_gbc.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_goodnes.txt Add GoodNES 3.32a Database. 2016-06-28 03:02:57 -07:00
gamedb_intv.txt Update Intv game db 2016-12-22 18:11:32 -05:00
gamedb_lynx.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_msx1.txt GameDB clean up repeated entries 2017-06-27 18:21:33 -04:00
gamedb_msx2.txt Add MSX1 and MSX2 ROM Hashses 2016-06-27 17:52:09 -07:00
gamedb_n64.txt GLideN64: Applied settings to the gamedb. 2016-09-22 13:30:44 -04:00
gamedb_nes.txt NESHawk - Support a couple bad dumps of Super Donkey Kong (Unl) 2018-03-16 17:35:55 -05:00
gamedb_neshomebrew.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_pce_cd.txt add a random mystery dump of pcecd `Fire Pro Jyoshi` for a user who went to the trouble to debug it 2016-11-11 19:13:59 -06:00
gamedb_pce_hucards.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_psx.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_sega_gg.txt EEPROM (93c46) support for SMS 2017-10-23 14:17:51 -04:00
gamedb_sega_md.txt Add a bunch of genesis roms to the game db 2017-07-30 18:16:53 -05:00
gamedb_sega_sg1000.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_sega_sms.txt Add FM to Wonder boy in Monster World (J) 2018-02-25 16:13:22 -05:00
gamedb_snes.txt SNES - allow setting core from gamdb, set a bunch of roms to bsnes that either crash or do not run in snes9x, should fix #906 2017-07-08 21:33:21 -05:00
gamedb_vs.txt add some gamedb entries for some bad VS SMB hacks 2016-11-10 18:32:38 -06:00
gamedb_ws.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
gamedb_wsc.txt move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
update_gamedb.bat move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
wget.exe move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00