BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64/MOS/Vic.State.cs

245 lines
8.1 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
{
public sealed partial class Vic
{
private int _backgroundColor0;
private int _backgroundColor1;
private int _backgroundColor2;
private int _backgroundColor3;
private bool _ba;
private int _baCount;
private bool _badline;
private bool _badlineEnable;
private bool _bitmapMode;
private int _borderB;
private bool _borderCheckLEnable;
private bool _borderCheckREnable;
private int _borderColor;
private int _borderL;
private bool _borderOnMain;
private bool _borderOnVertical;
private int _borderR;
private int _borderT;
private int[] _bufferC;
private int _cycle;
private int _cycleIndex;
private bool _columnSelect;
private int _dataC;
private int _dataG;
private bool _displayEnable;
private bool _enableIntLightPen;
private bool _enableIntRaster;
private bool _enableIntSpriteCollision;
private bool _enableIntSpriteDataCollision;
private bool _extraColorMode;
private bool _hblank;
private bool _idle;
private bool _intLightPen;
private bool _intRaster;
private bool _intSpriteCollision;
private bool _intSpriteDataCollision;
private int _lightPenX;
private int _lightPenY;
private bool _multicolorMode;
private bool _pinAec = true;
private bool _pinBa = true;
private int _pointerCb;
private int _pointerVm;
private int _rasterInterruptLine;
private int _rasterLine;
private int _rasterX;
private bool _rasterXHold;
private int _rc;
private int _refreshCounter;
private bool _renderEnabled;
private bool _rowSelect;
private bool _spriteBackgroundCollisionClearPending;
private bool _spriteSpriteCollisionClearPending;
private int _spriteMulticolor0;
private int _spriteMulticolor1;
private readonly Sprite _sprite0;
private readonly Sprite _sprite1;
private readonly Sprite _sprite2;
private readonly Sprite _sprite3;
private readonly Sprite _sprite4;
private readonly Sprite _sprite5;
private readonly Sprite _sprite6;
private readonly Sprite _sprite7;
private readonly Sprite[] _sprites;
private bool _vblank;
private int _vblankEnd;
private int _vblankStart;
private int _vc;
private int _vcbase;
private bool _vcEnable;
private int _vmli;
private int _xScroll;
private int _yScroll;
public void HardReset()
{
_backgroundColor0 = 0;
_backgroundColor1 = 0;
_backgroundColor2 = 0;
_backgroundColor3 = 0;
_ba = true;
_baCount = BaResetCounter;
_badline = false;
_badlineEnable = false;
_bitmapMode = false;
_borderCheckLEnable = false;
_borderCheckREnable = false;
_borderColor = 0;
_borderOnMain = true;
_borderOnVertical = true;
_bufOffset = 0;
_columnSelect = false;
_cycle = 0;
_cycleIndex = 0;
_dataC = 0;
_dataG = 0;
_displayEnable = false;
_enableIntLightPen = false;
_enableIntRaster = false;
_enableIntSpriteCollision = false;
_enableIntSpriteDataCollision = false;
_extraColorMode = false;
_idle = true;
_intLightPen = false;
_intRaster = false;
_intSpriteCollision = false;
_intSpriteDataCollision = false;
_irqBuffer = 0;
_lightPenX = 0;
_lightPenY = 0;
_multicolorMode = false;
_pinAec = true;
_pinBa = true;
_pointerCb = 0;
_pointerVm = 0;
_rasterInterruptLine = 0;
_rasterLine = 0;
_rasterX = 0;
_rasterXHold = false;
_rc = 7;
_refreshCounter = 0xFF;
_rowSelect = false;
_spriteBackgroundCollisionClearPending = false;
_spriteSpriteCollisionClearPending = false;
_spriteMulticolor0 = 0;
_spriteMulticolor1 = 0;
_vc = 0;
_vcbase = 0;
_vcEnable = false;
_vmli = 0;
_xScroll = 0;
_yScroll = 0;
// reset sprites
for (var i = 0; i < 8; i++)
{
_sprites[i].HardReset();
}
// clear C buffer
for (var i = 0; i < 40; i++)
{
_bufferC[i] = 0;
}
_pixBufferIndex = 0;
_pixBufferBorderIndex = 0;
UpdateBorder();
}
public void SyncState(Serializer ser)
{
ser.Sync(nameof(_ba), ref _ba);
ser.Sync(nameof(_backgroundColor0), ref _backgroundColor0);
ser.Sync(nameof(_backgroundColor1), ref _backgroundColor1);
ser.Sync(nameof(_backgroundColor2), ref _backgroundColor2);
ser.Sync(nameof(_backgroundColor3), ref _backgroundColor3);
ser.Sync(nameof(_baCount), ref _baCount);
ser.Sync(nameof(_badline), ref _badline);
ser.Sync(nameof(_badlineEnable), ref _badlineEnable);
ser.Sync(nameof(_bitmapMode), ref _bitmapMode);
ser.Sync(nameof(_borderB), ref _borderB);
ser.Sync(nameof(_borderCheckLEnable), ref _borderCheckLEnable);
ser.Sync(nameof(_borderCheckREnable), ref _borderCheckREnable);
ser.Sync(nameof(_borderColor), ref _borderColor);
ser.Sync(nameof(_borderL), ref _borderL);
ser.Sync(nameof(_borderOnMain), ref _borderOnMain);
ser.Sync(nameof(_borderOnShiftReg), ref _borderOnShiftReg);
ser.Sync(nameof(_borderOnVertical), ref _borderOnVertical);
ser.Sync(nameof(_borderR), ref _borderR);
ser.Sync(nameof(_borderT), ref _borderT);
ser.Sync(nameof(_bufferC), ref _bufferC, useNull: false);
ser.Sync(nameof(_bufOffset), ref _bufOffset);
ser.Sync(nameof(_cycle), ref _cycle);
ser.Sync(nameof(_cycleIndex), ref _cycleIndex);
ser.Sync(nameof(_columnSelect), ref _columnSelect);
ser.Sync(nameof(_dataC), ref _dataC);
ser.Sync(nameof(_dataG), ref _dataG);
ser.Sync(nameof(_displayEnable), ref _displayEnable);
ser.Sync(nameof(_enableIntLightPen), ref _enableIntLightPen);
ser.Sync(nameof(_enableIntRaster), ref _enableIntRaster);
ser.Sync(nameof(_enableIntSpriteCollision), ref _enableIntSpriteCollision);
ser.Sync(nameof(_enableIntSpriteDataCollision), ref _enableIntSpriteDataCollision);
ser.Sync(nameof(_extraColorMode), ref _extraColorMode);
ser.Sync(nameof(_idle), ref _idle);
ser.Sync(nameof(_intLightPen), ref _intLightPen);
ser.Sync(nameof(_intRaster), ref _intRaster);
ser.Sync(nameof(_intSpriteCollision), ref _intSpriteCollision);
ser.Sync(nameof(_intSpriteDataCollision), ref _intSpriteDataCollision);
ser.Sync(nameof(_irqBuffer), ref _irqBuffer);
ser.Sync(nameof(_lightPenX), ref _lightPenX);
ser.Sync(nameof(_lightPenY), ref _lightPenY);
ser.Sync(nameof(_multicolorMode), ref _multicolorMode);
ser.Sync(nameof(_pinAec), ref _pinAec);
ser.Sync(nameof(_pinBa), ref _pinBa);
ser.Sync(nameof(_parseIsSprCrunch), ref _parseIsSprCrunch);
ser.Sync(nameof(_pixBorderBuffer), ref _pixBorderBuffer, useNull: false);
ser.Sync(nameof(_pixBufferBorderIndex), ref _pixBufferBorderIndex);
ser.Sync(nameof(_pixBuffer), ref _pixBuffer, useNull: false);
ser.Sync(nameof(_pixBufferIndex), ref _pixBufferIndex);
ser.Sync(nameof(_pointerCb), ref _pointerCb);
ser.Sync(nameof(_pointerVm), ref _pointerVm);
ser.Sync(nameof(_rasterInterruptLine), ref _rasterInterruptLine);
ser.Sync(nameof(_rasterLine), ref _rasterLine);
ser.Sync(nameof(_rasterX), ref _rasterX);
ser.Sync(nameof(_rasterXHold), ref _rasterXHold);
ser.Sync(nameof(_rc), ref _rc);
ser.Sync(nameof(_refreshCounter), ref _refreshCounter);
ser.Sync(nameof(_renderEnabled), ref _renderEnabled);
ser.Sync(nameof(_rowSelect), ref _rowSelect);
ser.Sync(nameof(_spriteBackgroundCollisionClearPending), ref _spriteBackgroundCollisionClearPending);
ser.Sync(nameof(_spriteSpriteCollisionClearPending), ref _spriteSpriteCollisionClearPending);
ser.Sync(nameof(_spriteMulticolor0), ref _spriteMulticolor0);
ser.Sync(nameof(_spriteMulticolor1), ref _spriteMulticolor1);
foreach (var sprite in _sprites)
{
ser.BeginSection($"Sprite{sprite.Index}");
sprite.SyncState(ser);
ser.EndSection();
}
ser.Sync(nameof(_vc), ref _vc);
ser.Sync(nameof(_vcbase), ref _vcbase);
ser.Sync(nameof(_vcEnable), ref _vcEnable);
ser.Sync(nameof(_videoMode), ref _videoMode);
ser.Sync(nameof(_vmli), ref _vmli);
ser.Sync(nameof(_xScroll), ref _xScroll);
ser.Sync(nameof(_yScroll), ref _yScroll);
if (ser.IsReader)
{
UpdateBorder();
UpdateVideoMode();
}
}
}
}