BizHawk/BizHawk.Emulation/Computers/Commodore64/Cartridges/Mapper000F.cs

133 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
{
// This is a mapper used commonly by System 3. It is
// also utilized by the short-lived C64 Game System.
// Bank select is DExx. You select them by writing to the
// register DE00+BankNr. For example, bank 01 is a write
// to DE01.
public class Mapper000F : Cartridge
{
private byte[][] banks = new byte[0][]; //8000
private uint bankMask;
private uint bankNumber;
private byte[] currentBank;
private byte[] dummyBank;
public Mapper000F(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
{
uint count = (uint)newAddresses.Count;
pinGame = true;
pinExRom = false;
// build dummy bank
dummyBank = new byte[0x2000];
for (uint i = 0; i < 0x2000; i++)
dummyBank[i] = 0xFF; // todo: determine if this is correct
if (count == 64) //512k
{
bankMask = 0x3F;
banks = new byte[64][];
}
else if (count == 32) //256k
{
bankMask = 0x1F;
banks = new byte[32][];
}
else if (count == 16) //128k
{
bankMask = 0x0F;
banks = new byte[16][];
}
else if (count == 8) //64k
{
bankMask = 0x07;
banks = new byte[8][];
}
else if (count == 4) //32k
{
bankMask = 0x03;
banks = new byte[4][];
}
else if (count == 2) //16k
{
bankMask = 0x01;
banks = new byte[2][];
}
else if (count == 1) //8k
{
bankMask = 0x00;
banks = new byte[1][];
}
else
{
// we don't know what format this is...
throw new Exception("This looks like a System 3/C64GS cartridge but cannot be loaded...");
}
// for safety, initialize all banks to dummy
for (uint i = 0; i < banks.Length; i++)
banks[i] = dummyBank;
// now load in the banks
for (int i = 0; i < count; i++)
{
if (newAddresses[i] == 0x8000)
{
banks[newBanks[i] & bankMask] = newData[i];
}
}
BankSet(0);
}
protected void BankSet(uint index)
{
bankNumber = index & bankMask;
UpdateState();
}
public override byte Peek8000(int addr)
{
return currentBank[addr];
}
public override void PokeDE00(int addr, byte val)
{
BankSet((uint)addr);
}
public override byte Read8000(ushort addr)
{
return currentBank[addr];
}
private void UpdateState()
{
currentBank = banks[bankNumber];
}
public override void WriteDE00(ushort addr, byte val)
{
BankSet((uint)addr);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bankMask", ref bankMask);
ser.Sync("bankNumber", ref bankNumber);
if (ser.IsReader)
BankSet(bankNumber);
}
}
}