339 lines
14 KiB
C#
339 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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namespace BizHawk.Emulation.Sound
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{
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// Emulates PSG audio unit of a PC Engine / Turbografx-16 / SuperGrafx.
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// It is embedded on the CPU and doesn't have its own part number. None the less, it is emulated separately from the 6280 CPU.
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public sealed class HuC6280PSG : ISoundProvider
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{
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public class PSGChannel
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{
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public ushort Frequency;
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public byte Panning;
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public byte Volume;
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public bool Enabled;
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public bool NoiseChannel;
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public bool DDA;
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public ushort NoiseFreq;
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public short DDAValue;
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public short[] Wave = new short[32];
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public float SampleOffset;
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}
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public PSGChannel[] Channels = new PSGChannel[8];
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public byte VoiceLatch;
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private byte WaveTableWriteOffset;
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private Queue<QueuedCommand> commands = new Queue<QueuedCommand>(256);
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private int frameStartTime, frameStopTime;
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private const int SampleRate = 44100;
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private const int PsgBase = 3580000;
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private static byte[] LogScale = { 0, 0, 10, 10, 13, 13, 16, 16, 20, 20, 26, 26, 32, 32, 40, 40, 51, 51, 64, 64, 81, 81, 102, 102, 128, 128, 161, 161, 203, 203, 255, 255 };
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public byte MainVolumeLeft;
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public byte MainVolumeRight;
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public HuC6280PSG()
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{
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Waves.InitWaves();
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for (int i=0; i<8; i++)
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Channels[i] = new PSGChannel();
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}
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public void BeginFrame(int cycles)
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{
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while (commands.Count > 0)
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{
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var cmd = commands.Dequeue();
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WritePSGImmediate(cmd.Register, cmd.Value);
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}
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frameStartTime = cycles;
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}
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public void EndFrame(int cycles)
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{
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frameStopTime = cycles;
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}
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public void WritePSG(ushort register, byte value, int cycles)
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{
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commands.Enqueue(new QueuedCommand { Register = register, Value = value, Time = cycles-frameStartTime });
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}
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public void WritePSGImmediate(ushort register, byte value)
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{
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switch (register)
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{
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case 0x800: // Set Voice Latch
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VoiceLatch = (byte) (value & 7);
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break;
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case 0x801: // Global Volume select;
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MainVolumeLeft = (byte) ((value >> 4) & 0x0F);
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MainVolumeRight = (byte) (value & 0x0F);
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break;
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case 0x802: // Frequency LSB
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Channels[VoiceLatch].Frequency &= 0xFF00;
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Channels[VoiceLatch].Frequency |= value;
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break;
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case 0x803: // Frequency MSB
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Channels[VoiceLatch].Frequency &= 0x00FF;
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Channels[VoiceLatch].Frequency |= (ushort)(value << 8);
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Channels[VoiceLatch].Frequency &= 0x0FFF;
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break;
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case 0x804: // Voice Volume
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Channels[VoiceLatch].Volume = (byte) (value & 0x1F);
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Channels[VoiceLatch].Enabled = (value & 0x80) != 0;
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Channels[VoiceLatch].DDA = (value & 0x40) != 0;
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if (Channels[VoiceLatch].Enabled == false && Channels[VoiceLatch].DDA)
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WaveTableWriteOffset = 0;
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break;
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case 0x805: // Panning
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Channels[VoiceLatch].Panning = value;
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break;
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case 0x806: // Wave data
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if (Channels[VoiceLatch].DDA == false)
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{
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Channels[VoiceLatch].Wave[WaveTableWriteOffset++] = (short) ((value*2047) - 32767);
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WaveTableWriteOffset &= 31;
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} else {
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Channels[VoiceLatch].DDAValue = (short)((value * 2047) - 32767);
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}
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break;
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case 0x807: // Noise
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Channels[VoiceLatch].NoiseChannel = ((value & 0x80) != 0) && VoiceLatch >= 4;
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if ((value & 0x1F) == 0x1F)
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value &= 0xFE;
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Channels[VoiceLatch].NoiseFreq = (ushort) (PsgBase/(64*(0x1F - (value & 0x1F))));
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break;
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case 0x0808: // LFO
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// TODO: implement LFO
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break;
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case 0x809: // LFO Control
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if ((value & 0x80) == 0 && (value & 3) != 0)
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{
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Channels[1].Enabled = false;
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} else
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{
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Channels[1].Enabled = true;
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}
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break;
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}
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}
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public void GetSamples(short[] samples)
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{
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int elapsedCycles = frameStopTime - frameStartTime;
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int start = 0;
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while (commands.Count > 0)
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{
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var cmd = commands.Dequeue();
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int pos = ((cmd.Time * samples.Length) / elapsedCycles) & ~1;
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MixSamples(samples, start, pos - start);
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start = pos;
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WritePSGImmediate(cmd.Register, cmd.Value);
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}
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MixSamples(samples, start, samples.Length - start);
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}
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private void MixSamples(short[] samples, int start, int len)
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{
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for (int i = 0; i < 6; i++)
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MixChannel(samples, start, len, Channels[i]);
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}
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private void MixChannel(short[] samples, int start, int len, PSGChannel channel)
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{
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if (channel.Enabled == false) return;
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if (channel.DDA == false && (channel.Frequency == 0 || channel.Volume == 0)) return;
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int freq = PsgBase / (32 * (channel.DDA ? 1 : (int)channel.Frequency));
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int leftVol = channel.Panning >> 4;
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int rightVol = channel.Panning & 15;
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leftVol *= MainVolumeLeft;
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rightVol *= MainVolumeRight;
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leftVol /= 16;
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rightVol /= 16;
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short[] wave = channel.Wave;
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if (channel.NoiseChannel)
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{
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wave = Waves.NoiseWave;
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freq = channel.NoiseFreq;
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}
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float adjustedWaveLengthInSamples = SampleRate / (channel.NoiseChannel ? freq/(float)(channel.Wave.Length*128) : freq);
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float moveThroughWaveRate = wave.Length / adjustedWaveLengthInSamples;
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int end = start + len;
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for (int i=start; i<end;)
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{
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channel.SampleOffset %= wave.Length;
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short value = channel.DDA ? channel.DDAValue : wave[(int) channel.SampleOffset];
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samples[i++] += (short)((value * LogScale[channel.Volume] / 255f / 6f) * (leftVol / 15f));
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samples[i++] += (short)((value * LogScale[channel.Volume] / 255f / 6f) * (rightVol / 15f));
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channel.SampleOffset += moveThroughWaveRate;
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channel.SampleOffset %= wave.Length;
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}
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}
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public void SaveStateText(TextWriter writer)
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{
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writer.WriteLine("[PSG]");
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writer.WriteLine("MainVolumeLeft {0:X2}", MainVolumeLeft);
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writer.WriteLine("MainVolumeRight {0:X2}", MainVolumeRight);
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writer.WriteLine("VoiceLatch {0}", VoiceLatch);
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writer.WriteLine("WaveTableWriteOffset {0:X2}", WaveTableWriteOffset);
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writer.WriteLine();
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for (int i = 0; i<6; i++)
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{
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writer.WriteLine("[Channel{0}]",i+1);
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writer.WriteLine("Frequency {0:X4}", Channels[i].Frequency);
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writer.WriteLine("Panning {0:X2}", Channels[i].Panning);
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writer.WriteLine("Volume {0:X2}", Channels[i].Volume);
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writer.WriteLine("Enabled {0}", Channels[i].Enabled);
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if (i.In(4,5))
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{
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writer.WriteLine("NoiseChannel {0}", Channels[i].NoiseChannel);
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writer.WriteLine("NoiseFreq {0:X4}", Channels[i].NoiseFreq);
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}
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writer.WriteLine("DDA {0}",Channels[i].DDA);
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writer.WriteLine("DDAValue {0:X4}", Channels[i].DDAValue);
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writer.WriteLine("SampleOffset {0}", Channels[i].SampleOffset);
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writer.Write("Wave ");
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Channels[i].Wave.SaveAsHex(writer);
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writer.WriteLine("[/Channel{0}]\n",i+1);
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}
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writer.WriteLine("[/PSG]\n");
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}
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public void LoadStateText(TextReader reader)
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{
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] == "[/PSG]") break;
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if (args[0] == "MainVolumeLeft")
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MainVolumeLeft = byte.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "MainVolumeRight")
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MainVolumeRight = byte.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "VoiceLatch")
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VoiceLatch = byte.Parse(args[1]);
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else if (args[0] == "WaveTableWriteOffset")
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WaveTableWriteOffset = byte.Parse(args[1]);
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else if (args[0] == "[Channel1]")
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LoadChannelStateText(reader, 0);
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else if (args[0] == "[Channel2]")
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LoadChannelStateText(reader, 1);
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else if (args[0] == "[Channel3]")
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LoadChannelStateText(reader, 2);
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else if (args[0] == "[Channel4]")
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LoadChannelStateText(reader, 3);
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else if (args[0] == "[Channel5]")
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LoadChannelStateText(reader, 4);
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else if (args[0] == "[Channel6]")
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LoadChannelStateText(reader, 5);
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else
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Console.WriteLine("Skipping unrecognized identifier " + args[0]);
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}
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}
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private void LoadChannelStateText(TextReader reader, int channel)
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{
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] == "[/Channel"+(channel+1)+"]") break;
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if (args[0] == "Frequency")
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Channels[channel].Frequency = ushort.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "Panning")
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Channels[channel].Panning = byte.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "Volume")
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Channels[channel].Volume = byte.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "Enabled")
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Channels[channel].Enabled = bool.Parse(args[1]);
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else if (args[0] == "NoiseChannel")
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Channels[channel].NoiseChannel = bool.Parse(args[1]);
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else if (args[0] == "NoiseFreq")
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Channels[channel].NoiseFreq = ushort.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "DDA")
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Channels[channel].DDA = bool.Parse(args[1]);
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else if (args[0] == "DDAValue")
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Channels[channel].DDAValue = short.Parse(args[1], NumberStyles.HexNumber);
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else if (args[0] == "SampleOffset")
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Channels[channel].SampleOffset = float.Parse(args[1]);
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else if (args[0] == "Wave")
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Channels[channel].Wave.ReadFromHex(args[1]);
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else
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Console.WriteLine("Skipping unrecognized identifier " + args[0]);
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}
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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writer.Write(MainVolumeLeft);
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writer.Write(MainVolumeRight);
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writer.Write(VoiceLatch);
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writer.Write(WaveTableWriteOffset);
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for (int i = 0; i < 6; i++)
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{
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writer.Write(Channels[i].Frequency);
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writer.Write(Channels[i].Panning);
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writer.Write(Channels[i].Volume);
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writer.Write(Channels[i].Enabled);
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writer.Write(Channels[i].NoiseChannel);
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writer.Write(Channels[i].NoiseFreq);
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writer.Write(Channels[i].DDA);
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writer.Write(Channels[i].DDAValue);
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writer.Write(Channels[i].SampleOffset);
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for (int j = 0; j < 32; j++)
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writer.Write(Channels[i].Wave[j]);
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}
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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MainVolumeLeft = reader.ReadByte();
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MainVolumeRight = reader.ReadByte();
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VoiceLatch = reader.ReadByte();
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WaveTableWriteOffset = reader.ReadByte();
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for (int i=0; i<6; i++)
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{
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Channels[i].Frequency = reader.ReadUInt16();
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Channels[i].Panning = reader.ReadByte();
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Channels[i].Volume = reader.ReadByte();
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Channels[i].Enabled = reader.ReadBoolean();
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Channels[i].NoiseChannel = reader.ReadBoolean();
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Channels[i].NoiseFreq = reader.ReadUInt16();
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Channels[i].DDA = reader.ReadBoolean();
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Channels[i].DDAValue = reader.ReadInt16();
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Channels[i].SampleOffset = reader.ReadSingle();
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for (int j = 0; j < 32; j++)
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Channels[i].Wave[j] = reader.ReadInt16();
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}
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}
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class QueuedCommand
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{
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public ushort Register;
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public byte Value;
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public int Time;
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}
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}
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}
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