BizHawk/output
hegyak 65a7901291 Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
2014-11-18 16:27:18 +00:00
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Gameboy/Palettes move output folder up one level 2013-11-03 14:06:46 +00:00
Lua add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync. 2014-11-14 00:24:15 +00:00
gamedb Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core. 2014-11-18 16:27:18 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons. 2014-11-18 11:46:24 +00:00