BizHawk/BizHawk.MultiClient/config
adelikat f535979705 Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
..
ControllerConfig Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
ControllerImages Controller Config - add Intellivision controls 2012-12-22 02:34:08 +00:00
AutofireConfig.Designer.cs Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
AutofireConfig.cs Config dialogs - OSD message when cancelling 2012-09-27 00:14:51 +00:00
AutofireConfig.resx Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
ControllerConfig.Designer.cs Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
ControllerConfig.cs Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
ControllerConfig.resx Checking in my 2nd attempt at an input config overhaul, currently not hooked up 2012-09-30 19:57:33 +00:00
GifAnimator.Designer.cs Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
GifAnimator.cs Can now make Animated Gifs Huzzah 2012-03-04 20:37:49 +00:00
GifAnimator.resx Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
HotkeyWindow.Designer.cs Hotkey Dialog - some small fixes to tab orders and focusing 2013-03-09 23:45:28 +00:00
HotkeyWindow.cs Hotkey Dialog - some small fixes to tab orders and focusing 2013-03-09 23:45:28 +00:00
HotkeyWindow.resx Hotkey & Controller config - set accept & cancel button properties 2011-09-10 21:24:15 +00:00
InputWidget.cs Controller Config - show conflicts with in a particular controller itself 2012-12-04 23:12:04 +00:00
MessageConfig.Designer.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.cs Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults) 2012-12-27 18:33:41 +00:00
MessageConfig.resx Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
PathConfig.Designer.cs Path Config - Saturn 2013-05-02 00:56:39 +00:00
PathConfig.cs Path Config - Saturn 2013-05-02 00:56:39 +00:00
PathConfig.resx Path Config - Saturn 2013-05-02 00:56:39 +00:00
PathInfo.Designer.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.resx Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathManager.cs Path Config - Saturn 2013-05-02 00:56:39 +00:00
SoundConfig.Designer.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
SoundConfig.cs switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
SoundConfig.resx Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00