BizHawk/BizHawk.Client.EmuHawk/tools
xmikecampx7 2e60803a13 2014-06-29 16:04:23 +00:00
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Atari2600 Atari 2600 debugger - make registers settable 2014-05-31 21:57:28 +00:00
Cheats Similar fixups to Ram Search and Cheats 2014-06-20 18:09:53 +00:00
GB remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
GBA Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
Genesis Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00
HexEditor Some misc cleanup of redundant qualifiers 2014-05-04 14:10:28 +00:00
Lua remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
NES Remove some unused code 2014-06-29 02:33:50 +00:00
PCE add a crappy little PCE sound debugger and individual channel muting 2014-06-09 08:10:20 +00:00
SMS SMS - Vdp Viewer - save screenshot to file menu items 2014-04-13 20:13:22 +00:00
SNES Remove some unused code 2014-06-29 02:33:50 +00:00
TAStudio Remove some unused code 2014-06-29 02:33:50 +00:00
TI83 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
VirtualPads 2014-06-29 16:04:23 +00:00
Watch Ram Search - rip out column reorder event since it wasn't doing anything useful 2014-06-20 18:39:31 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
IToolForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00
ToolBox.cs start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next 2014-06-22 13:57:23 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it 2014-04-13 12:22:53 +00:00
ToolManager.cs start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next 2014-06-22 13:57:23 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs Trace Logger - apply the new line hack done for clipboard to the save to file option 2014-05-20 18:38:25 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00