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HexEditor
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Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
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2013-09-07 18:36:49 +00:00 |
Lua
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Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function
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2013-09-09 21:36:26 +00:00 |
VirtualPads
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N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well
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2013-08-28 18:01:34 +00:00 |
Watch
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Start new ram poke dialog
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2013-09-10 17:46:24 +00:00 |
Cheat.cs
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
CheatList.cs
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
Cheats.Designer.cs
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Refactor other recent menus, and fix bug in recent item selection
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2013-09-07 03:15:29 +00:00 |
Cheats.cs
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Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function
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2013-09-09 21:36:26 +00:00 |
Cheats.resx
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Refactor other recent menus, and fix bug in recent item selection
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2013-09-07 03:15:29 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
MemoryPulse.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
MemoryViewer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
StateVisualizer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
TAStudio.Designer.cs
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
TAStudio.cs
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
TAStudio.resx
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TAStudio - rip out virtual pad stuff
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2012-10-29 23:18:20 +00:00 |
ToolBox.Designer.cs
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Replace ToolStrip with ToolStripEx in a few places
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2013-08-21 20:16:23 +00:00 |
ToolBox.cs
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
ToolBox.resx
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
ToolHelpers.cs
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New Ram Watch - implement freeze address
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2013-09-08 04:13:31 +00:00 |
TraceLogger.Designer.cs
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
TraceLogger.cs
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
TraceLogger.resx
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Trace Logger - haz icon
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2012-09-30 01:08:15 +00:00 |