BizHawk/libsnes/bsnes/gameboy/interface/interface.cpp

28 lines
438 B
C++

#include <gameboy/gameboy.hpp>
namespace GameBoy {
Interface *interface = nullptr;
void Interface::lcdScanline() {
}
void Interface::joypWrite(bool p15, bool p14) {
}
void Interface::videoRefresh(const uint16_t *data) {
}
void Interface::audioSample(int16_t center, int16_t left, int16_t right) {
}
bool Interface::inputPoll(unsigned id) {
return false;
}
void Interface::message(const string &text) {
print(text, "\n");
}
}