BizHawk/BizHawk.Client.EmuHawk/tools
goyuken 92aa23de6f nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number 2014-02-05 19:08:04 +00:00
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Cheats Cheats dialog - Floating window option 2014-01-30 15:51:07 +00:00
GB Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
GBA Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
Genesis Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code 2014-01-31 20:36:27 +00:00
HexEditor drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
Lua Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
NES nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number 2014-02-05 19:08:04 +00:00
PCE PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
SNES SNES Game Genie dialog - Always on Top, Floating Window, refactor 2014-02-01 14:55:08 +00:00
TAStudio Slight and meaningless TAStudio stuff 2014-02-02 17:49:40 +00:00
TI83 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
VirtualPads drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
Watch drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway. 2014-01-21 19:08:11 +00:00
IToolForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
InputPrompt.cs drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
ToolBox.cs PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
ToolManager.cs some stupid code cleanup while I'm at it 2014-01-01 02:16:47 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00