BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.ISaveRam.cs

46 lines
880 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public partial class NES : ISaveRam
{
public bool SaveRamModified
{
get
{
if (Board == null) return false;
if (Board is FDS) return true;
if (Board.SaveRam == null) return false;
return true;
}
}
public byte[] CloneSaveRam()
{
if (Board is FDS)
return (Board as FDS).ReadSaveRam();
if (Board == null || Board.SaveRam == null)
return null;
return (byte[])Board.SaveRam.Clone();
}
public void StoreSaveRam(byte[] data)
{
if (Board is FDS)
{
(Board as FDS).StoreSaveRam(data);
return;
}
if (Board == null || Board.SaveRam == null)
return;
Array.Copy(data, Board.SaveRam, data.Length);
}
}
}