BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IInputPollable.cs

52 lines
915 B
C#

using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64 : IInputPollable
{
public int Frame { get; private set; }
public int LagCount { get; set; }
public bool IsLagFrame
{
get
{
if (_settings.UseMupenStyleLag)
{
return !IsVIFrame;
}
return !_inputProvider.LastFrameInputPolled;
}
set
{
if (_settings.UseMupenStyleLag)
{
IsVIFrame = !value;
}
else
{
_inputProvider.LastFrameInputPolled = !value;
}
}
}
public bool IsVIFrame
{
get
{
return _videoProvider.IsVIFrame;
}
internal set
{
_videoProvider.IsVIFrame = value;
}
}
// TODO: optimize managed to unmanaged using the ActiveChanged event
public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented] get; private set; }
}
}