BizHawk/BizHawk.MultiClient/Input
beirich 1b43645d7e add XInput support, LT/RT are possible inputs now.
Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
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ControllerBinding.cs 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held) 2012-09-14 21:31:00 +00:00
GamePad.cs add XInput support, LT/RT are possible inputs now. 2012-09-30 06:29:30 +00:00
GamePad360.cs add XInput support, LT/RT are possible inputs now. 2012-09-30 06:29:30 +00:00
Input.cs add XInput support, LT/RT are possible inputs now. 2012-09-30 06:29:30 +00:00
Keyboard.cs Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows 2012-03-12 04:44:34 +00:00