![]() the proper method is obviously hooking into m64p and getting this info via lua or something, but for now it's better than nothing (and easy) |
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.. | ||
N64ControllerSettingControl.Designer.cs | ||
N64ControllerSettingControl.cs | ||
N64ControllerSettingControl.resx | ||
N64ControllersSetup.Designer.cs | ||
N64ControllersSetup.cs | ||
N64ControllersSetup.resx | ||
N64VideoPluginconfig.Designer.cs | ||
N64VideoPluginconfig.cs | ||
N64VideoPluginconfig.resx |