BizHawk/BizHawk.Emulation/Computers/Commodore64/MOS
saxxonpike 31fb1499ca Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
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CartridgePort.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
CassettePort.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Chip23XX.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Chip2114.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Chip4864.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
MOS6510.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
MOS6522.cs Commodore64: Rewrote cassette, serial, 6522, 6526 and 6510 port code. 2013-08-13 12:23:32 +00:00
MOS6526.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
MOS6567.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
MOS6569.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
MOS6581.cs Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
MOSPLA.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Port.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
SerialPort.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Sid.Envelope.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Sid.Voice.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Sid.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
UserPort.cs Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
Vic.GraphicsGenerator.cs Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.) 2013-08-26 20:07:50 +00:00
Vic.Parse.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
Vic.Registers.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
Vic.Render.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
Vic.SpriteGenerator.cs Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.) 2013-08-26 20:07:50 +00:00
Vic.State.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
Vic.TimingBuilder.cs Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used. 2013-08-26 19:29:09 +00:00
Vic.VideoProvider.cs Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
Vic.cs Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00