BizHawk/libmupen64plus/D3D8Interceptor/Direct3DCubeTexture8Functio...

65 lines
2.4 KiB
C++

#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
D3D8Wrapper::IDirect3DCubeTexture8::IDirect3DCubeTexture8(D3D8Base::IDirect3DCubeTexture8* pTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) pTexture)
{
LOG("IDirect3DCubeTexture8");
m_pD3D = pTexture;
}
/*STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc) PURE;*/
STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc)
{
LOG("IDirect3DCubeTexture8::GetLevelDesc");
HRESULT hr = m_pD3D->GetLevelDesc(Level,pDesc);
return hr;
}
/*STDMETHOD(GetCubeMapSurface)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Wrapper::IDirect3DSurface8** ppCubeMapSurface) PURE;*/
STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::GetCubeMapSurface(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Wrapper::IDirect3DSurface8** ppCubeMapSurface)
{
LOG("IDirect3DCubeTexture8::GetCubeMapSurface");
D3D8Base::IDirect3DSurface8* fd = NULL;
HRESULT hr = m_pD3D->GetCubeMapSurface(FaceType,Level,&fd);//ppCubeMapSurface);
D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd);
*ppCubeMapSurface = f;
return hr;
}
/*STDMETHOD(LockRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;*/
STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::LockRect(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
{
LOG("IDirect3DCubeTexture8::LockRect");
HRESULT hr = m_pD3D->LockRect(FaceType,Level,pLockedRect,pRect,Flags);
return hr;
}
/*STDMETHOD(UnlockRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level) PURE;*/
STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::UnlockRect(D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level)
{
LOG("IDirect3DCubeTexture8::UnlockRect");
HRESULT hr = m_pD3D->UnlockRect(FaceType,Level);
return hr;
}
/*STDMETHOD(AddDirtyRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;*/
STDMETHODIMP D3D8Wrapper::IDirect3DCubeTexture8::AddDirtyRect(D3D8Base::D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect)
{
LOG("IDirect3DCubeTexture8::AddDirtyRect");
HRESULT hr = m_pD3D->AddDirtyRect(FaceType,pDirtyRect);
return hr;
}
}
}