297 lines
5.7 KiB
C#
297 lines
5.7 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace BizHawk.Client.Common
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{
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public partial class BkmMovie
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{
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private readonly List<string> _log = new List<string>();
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public void WriteInputLog(TextWriter writer)
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{
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writer.WriteLine("[Input]");
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foreach (var record in _log)
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{
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writer.WriteLine(record);
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}
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writer.WriteLine("[/Input]");
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}
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public string GetInputLogEntry(int frame)
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{
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if (frame < FrameCount && frame >= 0)
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{
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return _log[frame];
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}
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return "";
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}
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public bool ExtractInputLog(TextReader reader, out string errorMessage)
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{
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errorMessage = "";
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int? stateFrame = null;
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// We are in record mode so replace the movie log with the one from the savestate
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if (!Global.MovieSession.MultiTrack.IsActive)
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{
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if (Global.Config.EnableBackupMovies && _makeBackup && _log.Any())
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{
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SaveBackup();
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_makeBackup = false;
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}
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_log.Clear();
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while (true)
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{
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var line = reader.ReadLine();
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if (line == null)
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{
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break;
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}
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if (line.Trim() == "" || line == "[Input]")
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{
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continue;
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}
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if (line == "[/Input]")
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{
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break;
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}
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if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay
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{
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var strs = line.Split('x');
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try
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{
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stateFrame = int.Parse(strs[1], NumberStyles.HexNumber);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line.Contains("Frame "))
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{
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var strs = line.Split(' ');
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try
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{
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stateFrame = int.Parse(strs[1]);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line[0] == '|')
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{
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_log.Add(line);
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}
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}
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}
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else
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{
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var i = 0;
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while (true)
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{
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var line = reader.ReadLine();
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if (line == null)
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{
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break;
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}
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if (line.Trim() == "" || line == "[Input]")
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{
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continue;
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}
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if (line == "[/Input]")
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{
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break;
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}
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if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay
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{
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var strs = line.Split('x');
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try
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{
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stateFrame = int.Parse(strs[1], NumberStyles.HexNumber);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line.Contains("Frame "))
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{
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var strs = line.Split(' ');
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try
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{
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stateFrame = int.Parse(strs[1]);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line.StartsWith("|"))
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{
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SetFrameAt(i, line);
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i++;
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}
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}
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}
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if (!stateFrame.HasValue)
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{
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errorMessage = "Savestate Frame number failed to parse";
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}
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var stateFramei = stateFrame ?? 0;
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if (stateFramei > 0 && stateFramei < _log.Count)
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{
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if (!Global.Config.VBAStyleMovieLoadState)
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{
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Truncate(stateFramei);
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}
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}
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else if (stateFramei > _log.Count) // Post movie savestate
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{
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if (!Global.Config.VBAStyleMovieLoadState)
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{
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Truncate(_log.Count);
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}
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_mode = Moviemode.Finished;
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}
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if (IsCountingRerecords)
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{
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Rerecords++;
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}
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return true;
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}
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public bool CheckTimeLines(TextReader reader, out string errorMessage)
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{
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// This function will compare the movie data to the savestate movie data to see if they match
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errorMessage = "";
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var log = new List<string>();
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var stateFrame = 0;
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while (true)
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{
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var line = reader.ReadLine();
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if (line == null)
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{
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return false;
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}
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if (line.Trim() == "")
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{
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continue;
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}
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if (line.Contains("Frame 0x")) // NES stores frame count in hex, yay
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{
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var strs = line.Split('x');
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try
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{
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stateFrame = int.Parse(strs[1], NumberStyles.HexNumber);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line.Contains("Frame "))
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{
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var strs = line.Split(' ');
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try
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{
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stateFrame = int.Parse(strs[1]);
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}
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catch
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{
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errorMessage = "Savestate Frame number failed to parse";
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return false;
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}
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}
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else if (line == "[Input]")
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{
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continue;
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}
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else if (line == "[/Input]")
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{
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break;
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}
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else if (line[0] == '|')
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{
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log.Add(line);
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}
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}
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if (stateFrame == 0)
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{
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stateFrame = log.Count; // In case the frame count failed to parse, revert to using the entire state input log
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}
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if (_log.Count < stateFrame)
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{
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if (IsFinished)
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{
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return true;
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}
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errorMessage = "The savestate is from frame "
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+ log.Count
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+ " which is greater than the current movie length of "
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+ _log.Count;
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return false;
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}
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for (var i = 0; i < stateFrame; i++)
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{
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if (_log[i] != log[i])
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{
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errorMessage = "The savestate input does not match the movie input at frame "
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+ (i + 1)
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+ ".";
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return false;
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}
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}
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if (stateFrame > log.Count) // stateFrame is greater than state input log, so movie finished mode
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{
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if (_mode == Moviemode.Play || _mode == Moviemode.Finished)
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{
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_mode = Moviemode.Finished;
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return true;
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}
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return false;
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}
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if (_mode == Moviemode.Finished)
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{
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_mode = Moviemode.Play;
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}
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return true;
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}
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}
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}
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