BizHawk/BizHawk.Client.Common/movie/bkm/BkmMnemonicConstants.cs

238 lines
11 KiB
C#

using System;
using System.Collections.Generic;
namespace BizHawk.Client.Common
{
public static class BkmMnemonicConstants
{
public static readonly Dictionary<string, Dictionary<string, string>> Buttons = new Dictionary<string, Dictionary<string, string>>
{
{
"Gameboy Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Start", "S" }, { "B", "B" }, { "A", "A" }
}
},
{
"Lynx Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Start", "S" }, { "B", "B" }, { "A", "A" }
}
},
{
"GBA Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Start", "S" }, { "B", "B" },
{ "A", "A" }, { "L", "L" }, { "R", "R" }
}
},
{
"Genesis 3-Button Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Start", "S" }, { "A", "A" }, { "B", "B" },
{ "C", "C" }
}
},
{
"GPGX Genesis Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "A", "A" }, { "B", "B" }, { "C", "C" },
{ "Start", "S" }, { "X", "X" }, { "Y", "Y" }, { "Z", "Z" }, { "Mode", "M" }
}
},
{
"GPGX 3-Button Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "A", "A" }, { "B", "B" },
{ "C", "C" }, { "Start", "S" },
}
},
{
"NES Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Start", "S" }, { "B", "B" },
{ "A", "A" }
}
},
{
"SNES Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Start", "S" }, { "B", "B" },
{ "A", "A" }, { "X", "X" }, { "Y", "Y" }, { "L", "L" }, { "R", "R" }
}
},
{
"PC Engine Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Select", "s" }, { "Run", "r" }, { "B2", "2" },
{ "B1", "1" }
}
},
{
"SMS Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "B1", "1" }, { "B2", "2" }
}
},
{
"TI83 Controller", new Dictionary<string, string>
{
{ "0", "0" }, { "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" }, { "5", "5" }, { "6", "6" }, { "7", "7" },
{ "8", "8" }, { "9", "9" }, { "DOT", "`" }, { "ON", "O" }, { "ENTER", "=" }, { "UP", "U" }, { "DOWN", "D" },
{ "LEFT", "L" }, { "RIGHT", "R" }, { "PLUS", "+" }, { "MINUS", "_" }, { "MULTIPLY", "*" }, { "DIVIDE", "/" },
{ "CLEAR", "c" }, { "EXP", "^" }, { "DASH", "-" }, { "PARAOPEN", "(" }, { "PARACLOSE", ")" }, { "TAN", "T" },
{ "VARS", "V" }, { "COS", "C" }, { "PRGM", "P" }, { "STAT", "s" }, { "MATRIX", "m" }, { "X", "X" }, { "STO", ">" },
{ "LN", "n" }, { "LOG", "L" }, { "SQUARED", "2" }, { "NEG1", "1" }, { "MATH", "H" }, { "ALPHA", "A" },
{ "GRAPH", "G" }, { "TRACE", "t" }, { "ZOOM", "Z" }, { "WINDOW", "W" }, { "Y", "Y" }, { "2ND", "&" }, { "MODE", "O" },
{ "DEL", "D" }, { "COMMA", "," }, { "SIN", "S" }
}
},
{
"Atari 2600 Basic Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Button", "B" }
}
},
{
"Atari 7800 ProLine Joystick Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Trigger", "1" }, { "Trigger 2", "2" }
}
},
{
"Commodore 64 Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "Button", "B" }
}
},
{
"Commodore 64 Keyboard", new Dictionary<string, string>
{
{ "Key F1", "1" }, { "Key F3", "3" }, { "Key F5", "5" }, { "Key F7", "7" },
{ "Key Left Arrow", "l" }, { "Key 1", "1" }, { "Key 2", "2" }, { "Key 3", "3" }, { "Key 4", "4" }, { "Key 5", "5" }, { "Key 6", "6" }, { "Key 7", "7" }, { "Key 8", "8" }, { "Key 9", "9" }, { "Key 0", "0" }, { "Key Plus", "+" }, { "Key Minus", "-" }, { "Key Pound", "l" }, { "Key Clear/Home", "c" }, { "Key Insert/Delete", "i" },
{ "Key Control", "c" }, { "Key Q", "Q" }, { "Key W", "W" }, { "Key E", "E" }, { "Key R", "R" }, { "Key T", "T" }, { "Key Y", "Y" }, { "Key U", "U" }, { "Key I", "I" }, { "Key O", "O" }, { "Key P", "P" }, { "Key At", "@" }, { "Key Asterisk", "*" }, { "Key Up Arrow", "u" }, { "Key Restore", "r" },
{ "Key Run/Stop", "s" }, { "Key Lck", "k" }, { "Key A", "A" }, { "Key S", "S" }, { "Key D", "D" }, { "Key F", "F" }, { "Key G", "G" }, { "Key H", "H" }, { "Key J", "J" }, { "Key K", "K" }, { "Key L", "L" }, { "Key Colon", ":" }, { "Key Semicolon", ";" }, { "Key Equal", "=" }, { "Key Return", "e" },
{ "Key Commodore", "o" }, { "Key Left Shift", "s" }, { "Key Z", "Z" }, { "Key X", "X" }, { "Key C", "C" }, { "Key V", "V" }, { "Key B", "B" }, { "Key N", "N" }, { "Key M", "M" }, { "Key Comma", "," }, { "Key Period", ">" }, { "Key Slash", "/" }, { "Key Right Shift", "s" }, { "Key Cursor Up/Down", "u" }, { "Key Cursor Left/Right", "l" },
{ "Key Space", "_" }
}
},
{
"ColecoVision Basic Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" }, { "L", "l" }, { "R", "r" },
{ "Key1", "1" }, { "Key2", "2" }, { "Key3", "3" }, { "Key4", "4" }, { "Key5", "5" }, { "Key6", "6" },
{ "Key7", "7" }, { "Key8", "8" }, { "Key9", "9" }, { "Star", "*" }, { "Key0", "0" }, { "Pound", "#" }
}
},
{
"Nintento 64 Controller", new Dictionary<string, string>
{
{ "DPad U", "U" }, { "DPad D", "D" }, { "DPad L", "L" }, { "DPad R", "R" },
{ "B", "B" }, { "A", "A" }, { "Z", "Z" }, { "Start", "S" }, { "L", "L" }, { "R", "R" },
{ "C Up", "u" }, { "C Down", "d" }, { "C Left", "l" }, { "C Right", "r" }
}
},
{
"Saturn Controller", new Dictionary<string, string>
{
{ "Up", "U" }, { "Down", "D" }, { "Left", "L" }, { "Right", "R" },
{ "Start", "S" }, { "X", "X" }, { "Y", "Y" }, { "Z", "Z" }, { "A", "A" }, { "B", "B" }, { "C", "C" },
{ "L", "l" }, { "R", "r" },
}
}
};
public static readonly Dictionary<string, Dictionary<string, string>> Analogs = new Dictionary<string, Dictionary<string, string>>
{
{ "Nintento 64 Controller", new Dictionary<string, string> { { "X Axis", "X" }, { "Y Axis", "Y" } } }
};
public static readonly Dictionary<string, Dictionary<string, string>> Commands = new Dictionary<string, Dictionary<string, string>>
{
{ "Atari 2600 Basic Controller", new Dictionary<string, string> { { "Reset", "r" }, { "Select", "s" } } },
{ "Atari 7800 ProLine Joystick Controller", new Dictionary<string, string> { { "Reset", "r" }, { "Select", "s" } } },
{ "Gameboy Controller", new Dictionary<string, string> { { "Power", "P" } } },
{ "GBA Controller", new Dictionary<string, string> { { "Power", "P" } } },
{ "Genesis 3-Button Controller", new Dictionary<string, string> { { "Reset", "r" } } },
{ "GPGX Genesis Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
{ "NES Controller", new Dictionary<string, string> { { "Reset", "r" }, { "Power", "P" }, { "FDS Eject", "E" }, { "FDS Insert 0", "0" }, { "FDS Insert 1", "1" }, { "VS Coin 1", "c" }, { "VS Coin 2", "C" } } },
{ "SNES Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
{ "PC Engine Controller", new Dictionary<string, string>() },
{ "SMS Controller", new Dictionary<string, string> { { "Pause", "p" }, { "Reset", "r" } } },
{ "TI83 Controller", new Dictionary<string, string>() },
{ "Nintento 64 Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
{ "Saturn Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
{ "GPGX 3-Button Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } }
};
public static readonly Dictionary<string, int> Players = new Dictionary<string, int>
{
{ "Gameboy Controller", 1 }, { "GBA Controller", 1 }, { "Genesis 3-Button Controller", 2 }, { "GPGX Genesis Controller", 2 }, { "NES Controller", 4 },
{ "SNES Controller", 4 }, { "PC Engine Controller", 5 }, { "SMS Controller", 2 }, { "TI83 Controller", 1 }, { "Atari 2600 Basic Controller", 2 }, { "Atari 7800 ProLine Joystick Controller", 2 },
{ "ColecoVision Basic Controller", 2 }, { "Commodore 64 Controller", 2 }, { "Nintento 64 Controller", 4 }, { "Saturn Controller", 2 },
{ "GPGX 3-Button Controller", 2 }, { "Lynx Controller", 1 }
};
// just experimenting with different possibly more painful ways to handle mnemonics
// |P|UDLRsSBA|
public static readonly Tuple<string, char>[] DgbMnemonic =
{
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P1 Power", 'P'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P1 Up", 'U'),
new Tuple<string, char>("P1 Down", 'D'),
new Tuple<string, char>("P1 Left", 'L'),
new Tuple<string, char>("P1 Right", 'R'),
new Tuple<string, char>("P1 Select", 's'),
new Tuple<string, char>("P1 Start", 'S'),
new Tuple<string, char>("P1 B", 'B'),
new Tuple<string, char>("P1 A", 'A'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P2 Power", 'P'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P2 Up", 'U'),
new Tuple<string, char>("P2 Down", 'D'),
new Tuple<string, char>("P2 Left", 'L'),
new Tuple<string, char>("P2 Right", 'R'),
new Tuple<string, char>("P2 Select", 's'),
new Tuple<string, char>("P2 Start", 'S'),
new Tuple<string, char>("P2 B", 'B'),
new Tuple<string, char>("P2 A", 'A'),
new Tuple<string, char>(null, '|')
};
public static readonly Tuple<string, char>[] WsMnemonic =
{
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P1 X1", '1'),
new Tuple<string, char>("P1 X3", '3'),
new Tuple<string, char>("P1 X4", '4'),
new Tuple<string, char>("P1 X2", '2'),
new Tuple<string, char>("P1 Y1", '1'),
new Tuple<string, char>("P1 Y3", '3'),
new Tuple<string, char>("P1 Y4", '4'),
new Tuple<string, char>("P1 Y2", '2'),
new Tuple<string, char>("P1 Start", 'S'),
new Tuple<string, char>("P1 B", 'B'),
new Tuple<string, char>("P1 A", 'A'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P2 X1", '1'),
new Tuple<string, char>("P2 X3", '3'),
new Tuple<string, char>("P2 X4", '4'),
new Tuple<string, char>("P2 X2", '2'),
new Tuple<string, char>("P2 Y1", '1'),
new Tuple<string, char>("P2 Y3", '3'),
new Tuple<string, char>("P2 Y4", '4'),
new Tuple<string, char>("P2 Y2", '2'),
new Tuple<string, char>("P2 Start", 'S'),
new Tuple<string, char>("P2 B", 'B'),
new Tuple<string, char>("P2 A", 'A'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("Power", 'P'),
new Tuple<string, char>("Rotate", 'R'),
new Tuple<string, char>(null, '|')
};
}
}