92 lines
2.0 KiB
C#
92 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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// doesn't do what is desired
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// http://connect.microsoft.com/VisualStudio/feedback/details/459307/extension-add-methods-are-not-considered-in-c-collection-initializers
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/*
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public static class UltimateMagic
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{
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public static void Add(this List<ControllerDefinition.FloatRange l, float Min, float Mid, float Max)
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{
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l.Add(new ControllerDefinition.FloatRange(Min, Mid, Max);
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}
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}
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*/
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public class ControllerDefinition
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{
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public struct FloatRange
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{
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public readonly float Min;
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public readonly float Max;
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/// <summary>
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/// default position
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/// </summary>
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public readonly float Mid;
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public FloatRange(float min, float mid, float max)
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{
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Min = min;
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Mid = mid;
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Max = max;
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}
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// for terse construction
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public static implicit operator FloatRange(float[] f)
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{
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if (f.Length != 3)
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{
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throw new ArgumentException();
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}
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return new FloatRange(f[0], f[1], f[2]);
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}
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}
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public string Name { get; set; }
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public List<string> BoolButtons { get; set; }
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public List<string> FloatControls { get; private set; }
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public List<FloatRange> FloatRanges { get; private set; }
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public ControllerDefinition(ControllerDefinition source)
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: this()
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{
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Name = source.Name;
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foreach (var s in source.BoolButtons)
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{
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BoolButtons.Add(s);
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}
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foreach (var s in source.FloatControls)
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{
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FloatControls.Add(s);
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}
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}
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public ControllerDefinition()
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{
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BoolButtons = new List<string>();
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FloatControls = new List<string>();
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FloatRanges = new List<FloatRange>();
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}
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}
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public interface IController
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{
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ControllerDefinition Type { get; }
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// TODO - it is obnoxious for this to be here. must be removed.
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bool this[string button] { get; }
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// TODO - this can stay but it needs to be changed to go through the float
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bool IsPressed(string button);
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float GetFloat(string name);
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}
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}
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