260 lines
5.2 KiB
C#
260 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Common
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{
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public class CoreComm
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{
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public ICoreFileProvider CoreFileProvider;
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/// <summary>
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/// if this is set, then the cpu should dump trace info to CpuTraceStream
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/// </summary>
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public TraceBuffer Tracer = new TraceBuffer();
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/// <summary>
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/// for emu.on_snoop()
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/// </summary>
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public InputCallbackSystem InputCallback = new InputCallbackSystem();
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public MemoryCallbackSystem MemoryCallbackSystem = new MemoryCallbackSystem();
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public double VsyncRate
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{
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get
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{
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return VsyncNum / (double)VsyncDen;
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}
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}
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public int VsyncNum = 60;
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public int VsyncDen = 1;
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//a core should set these if you wish to provide rom status information yourself. otherwise it will be calculated by the frontend in a way you may not like, using RomGame-related concepts.
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public string RomStatusAnnotation;
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public string RomStatusDetails;
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public int ScreenLogicalOffsetX, ScreenLogicalOffsetY;
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public bool CpuTraceAvailable = false;
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public string TraceHeader = "Instructions";
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// size hint to a/v out resizer. this probably belongs in VideoProvider? but it's somewhat different than VirtualWidth...
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public int NominalWidth = 640;
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public int NominalHeight = 480;
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public bool DriveLED = false;
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public bool UsesDriveLed = false;
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/// <summary>
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/// show a message. reasonably annoying (dialog box), shouldn't be used most of the time
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/// </summary>
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public Action<string> ShowMessage { get; private set; }
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public CoreComm(Action<string> ShowMessage)
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{
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this.ShowMessage = ShowMessage;
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}
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}
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public class TraceBuffer
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{
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public string TakeContents()
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{
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string s = buffer.ToString();
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buffer.Clear();
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return s;
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}
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public string Contents
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{
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get
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{
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return buffer.ToString();
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}
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}
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public void Put(string content)
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{
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if (logging)
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{
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buffer.AppendLine(content);
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}
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}
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public TraceBuffer()
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{
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buffer = new StringBuilder();
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}
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public bool Enabled
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{
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get
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{
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return logging;
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}
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set
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{
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logging = value;
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}
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}
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private readonly StringBuilder buffer;
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private bool logging;
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}
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public class InputCallbackSystem
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{
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private readonly List<Action> _list = new List<Action>();
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public void Add(Action action)
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{
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_list.Add(action);
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}
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public void Call()
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{
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foreach (var action in _list)
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{
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action();
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}
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}
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public void Remove(Action action)
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{
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_list.Remove(action);
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}
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public void RemoveAll(IEnumerable<Action> actions)
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{
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foreach (var action in actions)
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{
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_list.Remove(action);
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}
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}
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public void Clear()
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{
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_list.Clear();
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}
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}
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public class MemoryCallbackSystem
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{
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private readonly List<Action> _reads = new List<Action>();
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private readonly List<uint?> _readAddrs = new List<uint?>();
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private readonly List<Action> _writes = new List<Action>();
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private readonly List<uint?> _writeAddrs = new List<uint?>();
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private readonly List<Action> _executes = new List<Action>();
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private readonly List<uint> _execAddrs = new List<uint>();
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public void AddRead(Action function, uint? addr)
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{
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_reads.Add(function);
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_readAddrs.Add(addr);
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}
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public void AddWrite(Action function, uint? addr)
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{
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_writes.Add(function);
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_writeAddrs.Add(addr);
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}
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public void AddExecute(Action function, uint addr)
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{
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_executes.Add(function);
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_execAddrs.Add(addr);
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}
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public void CallRead(uint addr)
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{
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for (int i = 0; i < _reads.Count; i++)
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{
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if (!_readAddrs[i].HasValue || _readAddrs[i].Value == addr)
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{
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_reads[i]();
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}
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}
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}
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public void CallWrite(uint addr)
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{
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for (int i = 0; i < _writes.Count; i++)
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{
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if (!_writeAddrs[i].HasValue || _writeAddrs[i] == addr)
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{
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_writes[i]();
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}
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}
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}
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public void CallExecute(uint addr)
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{
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for (int i = 0; i < _executes.Count; i++)
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{
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if (_execAddrs[i] == addr)
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{
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_executes[i]();
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}
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}
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}
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public bool HasReads { get { return _reads.Any(); } }
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public bool HasWrites { get { return _writes.Any(); } }
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public bool HasExecutes { get { return _executes.Any(); } }
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public void Remove(Action action)
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{
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for (int i = 0; i < _reads.Count; i++)
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{
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if (_reads[i] == action)
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{
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_reads.Remove(_reads[i]);
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_readAddrs.Remove(_readAddrs[i]);
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}
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}
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for (int i = 0; i < _writes.Count; i++)
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{
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if (_writes[i] == action)
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{
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_writes.Remove(_writes[i]);
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_writeAddrs.Remove(_writeAddrs[i]);
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}
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}
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for (int i = 0; i < _executes.Count; i++)
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{
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if (_executes[i] == action)
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{
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_executes.Remove(_executes[i]);
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_execAddrs.Remove(_execAddrs[i]);
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}
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}
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}
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public void RemoveAll(IEnumerable<Action> actions)
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{
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foreach (var action in actions)
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{
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Remove(action);
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}
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}
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public void Clear()
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{
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_reads.Clear();
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_readAddrs.Clear();
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_writes.Clear();
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_writes.Clear();
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_executes.Clear();
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_execAddrs.Clear();
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}
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}
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}
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