..
ControllerConfig
usably functional libretro player
2015-11-07 00:14:59 -06:00
ControllerImages
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
GB
remove DualGBFileSelector tool
2015-05-17 20:32:49 +00:00
N64
Watch refactoring
2015-11-28 22:52:00 +01:00
NES
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
PCE
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
PSX
psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony
2015-10-12 19:19:27 -05:00
SMS
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
SNES
Fix #134 - Option to turn off "savestate every frame" for bsnes
2015-12-20 11:58:11 +03:00
TI83
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
AnalogRangeConfig.Designer.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfig.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.Designer.cs
Auto scaling: All forms should have AutoScaleMode set to Font.
2014-12-28 21:19:34 +00:00
AnalogRangeConfigControl.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.resx
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AutofireConfig.Designer.cs
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
AutofireConfig.cs
Various code cleanups on some config dialogs
2013-11-28 01:33:38 +00:00
AutofireConfig.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ControllerConfig.Designer.cs
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
ControllerConfig.cs
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
ControllerConfig.resx
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
DisplayConfig.Designer.cs
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
DisplayConfig.cs
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
DisplayConfig.resx
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
DisplayConfigLite.Designer.cs
support custom AR selection in addition to custom exact-specified resolution
2015-10-25 02:15:59 -05:00
DisplayConfigLite.cs
support custom AR selection in addition to custom exact-specified resolution
2015-10-25 02:15:59 -05:00
DisplayConfigLite.resx
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
FileExtensionPreferences.Designer.cs
Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
2014-04-14 17:37:49 +00:00
FileExtensionPreferences.cs
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
FileExtensionPreferences.resx
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
FileExtensionPreferencesPicker.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
FileExtensionPreferencesPicker.cs
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
FileExtensionPreferencesPicker.resx
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
FirmwaresConfig.Designer.cs
Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path.
2015-07-15 08:31:03 +02:00
FirmwaresConfig.cs
firmwares config - escape should exit dialog
2015-10-15 19:47:38 -05:00
FirmwaresConfig.resx
Firmware Manager - Add option to reload ROM if ROM load has failed before
2015-07-12 21:30:26 +02:00
FirmwaresConfigInfo.Designer.cs
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
FirmwaresConfigInfo.cs
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
FirmwaresConfigInfo.resx
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
GenericCoreConfig.Designer.cs
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
GenericCoreConfig.cs
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
GenericCoreConfig.resx
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
2013-12-23 23:03:12 +00:00
GuiOptions.Designer.cs
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
GuiOptions.cs
add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option.
2015-07-09 20:14:52 -04:00
GuiOptions.resx
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
HotkeyConfig.Designer.cs
HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button.
2015-07-19 21:58:38 +02:00
HotkeyConfig.cs
reduce default binding repetition.
2015-12-05 14:48:04 +03:00
HotkeyConfig.resx
HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button.
2015-07-19 21:58:38 +02:00
InputCompositeWidget.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
InputCompositeWidget.cs
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
InputCompositeWidget.resx
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
2014-04-19 21:03:49 +00:00
InputWidget.cs
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
MessageConfig.Designer.cs
make on-screen watches position editable via the messages configuration ui
2015-10-01 01:39:22 -05:00
MessageConfig.cs
make on-screen watches position editable via the messages configuration ui
2015-10-01 01:39:22 -05:00
MessageConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
PathConfig.Designer.cs
fix path config window size (too small for global, looks bad)
2015-12-10 07:01:37 -06:00
PathConfig.cs
PSX - expose PSX path config in release builds
2015-07-15 19:20:05 -04:00
PathConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
PathInfo.Designer.cs
fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
2014-07-27 01:19:33 +00:00
PathInfo.cs
Various code cleanups on some config dialogs
2013-11-28 01:33:38 +00:00
PathInfo.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ProfileConfig.Designer.cs
Move update notification setting to profile config.
2015-01-04 17:54:13 +00:00
ProfileConfig.cs
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
ProfileConfig.resx
Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
2014-09-19 00:55:01 +00:00
RewindConfig.Designer.cs
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
RewindConfig.cs
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
RewindConfig.resx
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
2014-07-12 20:20:08 +00:00
SoundConfig.Designer.cs
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
SoundConfig.cs
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
SoundConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00