BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/MMC3_family/Mapper192.cs

79 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper192 : MMC3Board_Base
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_192
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "MAPPER192":
break;
default:
return false;
}
VRAM = new byte[4096];
BaseSetup();
return true;
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
VRAM[addr & 0xFFF] = value;
}
else
{
base.WritePPU(addr, value);
}
}
private int GetBankNum(int addr)
{
int bank_1k = Get_CHRBank_1K(addr);
bank_1k &= chr_mask;
return bank_1k;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
int bank = GetBankNum(addr);
if (bank == 0x08)
{
byte value = VRAM[addr & 0x03FF];
return value;
}
else if (bank == 0x09)
{
return VRAM[(addr & 0x03FF) + 0x400];
}
else if (bank == 0x0A)
{
return VRAM[(addr & 0x03FF) + 0x800];
}
else if (bank == 0x0B)
{
return VRAM[(addr & 0x03FF) + 0xC00];
}
else
{
addr = MapCHR(addr);
return VROM[addr + extra_vrom];
}
}
else return base.ReadPPU(addr);
}
}
}