BizHawk/output
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
..
Gameboy/Palettes Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
Lua Added Ninja Gaiden II collision viewer (LUA). 2015-06-29 19:13:47 -05:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll Merge branch 'discsys' 2015-07-11 14:01:44 -05:00
gamedb add a PSX game database 2015-07-11 13:47:03 -05:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json apple II - fix up default controls 2015-05-28 00:20:50 +00:00