BizHawk/libmeteor/source/sound.cpp

112 lines
2.6 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/sound.hpp"
#include "globals.hpp"
#include "ameteor.hpp"
#include "debug.hpp"
namespace AMeteor
{
Sound::Sound () :
m_speaker(IO.GetRef16(Io::SOUND1CNT_L), IO.GetRef16(Io::SOUND1CNT_H),
IO.GetRef16(Io::SOUND1CNT_X),
IO.GetRef16(Io::SOUND2CNT_L), IO.GetRef16(Io::SOUND2CNT_H),
IO.GetRef16(Io::SOUND4CNT_L), IO.GetRef16(Io::SOUND4CNT_H),
IO.GetRef16(Io::SOUNDCNT_L), IO.GetRef16(Io::SOUNDCNT_H),
IO.GetRef16(Io::SOUNDCNT_X), IO.GetRef16(Io::SOUNDBIAS)),
m_fATimer(0),
m_fBTimer(0)
{
}
void Sound::Reset ()
{
m_fATimer = m_fBTimer = 0;
m_speaker.Reset();
}
void Sound::UpdateCntH1 (uint8_t val)
{
m_fATimer = (val & (0x1 << 10)) ? 1 : 0;
m_fBTimer = (val & (0x1 << 14)) ? 1 : 0;
if (val & (0x1 << 3))
m_speaker.ResetFifoA();
if (val & (0x1 << 7))
m_speaker.ResetFifoB();
}
void Sound::TimerOverflow (uint8_t timernum)
{
// both fifo may be triggered by the same timer
if (m_fATimer == timernum)
TimerOverflowA();
if (m_fBTimer == timernum)
TimerOverflowB();
}
inline void Sound::TimerOverflowA ()
{
if (m_speaker.GetSizeA() <= 16)
{
DMA.Check(1, Dma::Special);
if (m_speaker.GetSizeA() <= 16)
{
int8_t buf[16] = {0};
m_speaker.FillFifoA(buf);
}
}
m_speaker.NextSampleA ();
}
inline void Sound::TimerOverflowB ()
{
if (m_speaker.GetSizeB() <= 16)
{
DMA.Check(2, Dma::Special);
if (m_speaker.GetSizeB() <= 16)
{
int8_t buf[16] = {0};
m_speaker.FillFifoB(buf);
}
}
m_speaker.NextSampleB ();
}
bool Sound::SaveState (std::ostream& stream)
{
SS_WRITE_VAR(m_fATimer);
SS_WRITE_VAR(m_fBTimer);
if (!m_speaker.SaveState(stream))
return false;
return true;
}
bool Sound::LoadState (std::istream& stream)
{
SS_READ_VAR(m_fATimer);
SS_READ_VAR(m_fBTimer);
if (!m_speaker.LoadState(stream))
return false;
return true;
}
}