58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "ameteor/cartmem.hpp"
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#include "globals.hpp"
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namespace AMeteor
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{
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#ifdef __LIBRETRO__
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uint8_t CartMemData[CartMem::MAX_SIZE+4];
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#endif
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CartMem::CartMem() :
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#ifdef __LIBRETRO__
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m_data(CartMemData)
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#else
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m_data(new uint8_t[MAX_SIZE+4])
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#endif
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{
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}
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CartMem::~CartMem()
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{
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#ifndef __LIBRETRO__
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delete [] m_data;
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#endif
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}
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bool CartMem::SaveState (std::ostream& stream)
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{
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stream.write((char*)m_data, MAX_SIZE);
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SS_WRITE_VAR(m_size);
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return true;
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}
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bool CartMem::LoadState (std::istream& stream)
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{
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stream.read((char*)m_data, MAX_SIZE);
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SS_READ_VAR(m_size);
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return true;
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}
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}
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