BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Mapper053.cs

163 lines
3.4 KiB
C#

using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Supervision 16-in-1 [p1].nes
public sealed class Mapper053 : NES.NESBoardBase
{
private byte _reg0;
private byte _reg1;
private bool Prg16kMode { get { return _reg0.Bit(4); } }
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER053":
break;
default:
return false;
}
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("reg0", ref _reg0);
ser.Sync("reg1", ref _reg1);
}
private void SetMirroring()
{
bool mir = _reg0.Bit(5);
SetMirrorType(mir ? EMirrorType.Horizontal : EMirrorType.Vertical);
}
public override void WriteWRAM(int addr, byte value)
{
if (!_reg0.Bit(4))
{
_reg0 = value;
SetMirroring();
}
else
{
base.WriteWRAM(addr, value);
}
}
public override void WritePRG(int addr, byte value)
{
_reg1 = value;
}
public override byte ReadPRG(int addr)
{
if (Prg16kMode)
{
// First 32kb of PRG is for the intro game picker, 2 is to offset that
int bank = addr < 0x4000
? (((_reg0 & 0xF) << 3) | (_reg1 & 7)) + 2
: (((_reg0 & 0xF) << 3) | 7) + 2;
return ROM[(bank * 0x4000) + (addr & 0x3FFF)];
}
return base.ReadPRG(addr);
}
public override byte ReadWRAM(int addr)
{
// First 32kb of PRG is for the intro game picker, 4 is to offset that
int bank = (((_reg0 & 0xF) << 4) | 0xF) + 4;
return ROM[(bank * 0x2000) + (addr & 0x1FFF)];
}
}
// Supervision 16-in-1 [U][p1][!].unf
// Same as Mapper 53, except the 32kb PRG chip is at the end of the ROM space instead of the beginning
// These could have been combined to reduce some code, but at the cost of being more convoluted
public sealed class UNIF_BMC_Supervision16in1 : NES.NESBoardBase
{
private byte _reg0;
private byte _reg1;
private bool Prg16kMode { get { return _reg0.Bit(4); } }
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "UNIF_BMC-Supervision16in1":
break;
default:
return false;
}
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("reg0", ref _reg0);
ser.Sync("reg1", ref _reg1);
}
private void SetMirroring()
{
bool mir = _reg0.Bit(5);
SetMirrorType(mir ? EMirrorType.Horizontal : EMirrorType.Vertical);
}
public override void WriteWRAM(int addr, byte value)
{
if (!_reg0.Bit(4))
{
_reg0 = value;
SetMirroring();
}
else
{
base.WriteWRAM(addr, value);
}
}
public override void WritePRG(int addr, byte value)
{
_reg1 = value;
}
public override byte ReadPRG(int addr)
{
if (Prg16kMode)
{
// First 32kb of PRG is for the intro game picker, 2 is to offset that
int bank = addr < 0x4000
? (((_reg0 & 0xF) << 3) | (_reg1 & 7))
: (((_reg0 & 0xF) << 3) | 7);
return ROM[(bank * 0x4000) + (addr & 0x3FFF)];
}
// Intro screen on the last 512kb chip
return ROM[0x200000 + addr];
}
public override byte ReadWRAM(int addr)
{
// First 32kb of PRG is for the intro game picker, 4 is to offset that
int bank = (((_reg0 & 0xF) << 4) | 0xF);
return ROM[(bank * 0x2000) + (addr & 0x1FFF)];
}
}
}