BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Bonza.cs

69 lines
1.2 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Bonza (R)
// Bonza is some kind of gambling game requiring an outside interface of some kind
// this is not implemented
// Magic Jewelry 2 (Unl)
public class Bonza : NES.NESBoardBase
{
private int _chrReg;
private int _prgReg;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER216":
break;
default:
return false;
}
return true;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("chrReg", ref _chrReg);
ser.Sync("prgReg", ref _prgReg);
}
public override void WritePRG(int addr, byte value)
{
_prgReg = addr & 1;
_chrReg = (addr >> 1) & 7;
}
public override byte ReadEXP(int addr)
{
if (addr == 0x1000)
{
return 0;
}
return base.ReadEXP(addr);
}
public override byte ReadPRG(int addr)
{
return ROM[(_prgReg * 0x8000) + (addr & 0x7FFF)];
}
public override byte ReadPPU(int addr)
{
// Magic Jewelry has no VROM and does not write chr regs
if (addr < 0x2000 && VROM != null)
{
return VROM[(_chrReg * 0x2000) + (addr & 0x1FFF)];
}
return base.ReadPPU(addr);
}
}
}