BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.IStatable.cs

96 lines
2.4 KiB
C#

using System;
using System.IO;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
public partial class MGBAHawk : IStatable
{
private byte[] _savebuff = new byte[0];
private byte[] _savebuff2 = new byte[13];
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
var tmp = SaveStateBinary();
BizHawk.Common.BufferExtensions.BufferExtensions.SaveAsHexFast(tmp, writer);
}
public void LoadStateText(TextReader reader)
{
string hex = reader.ReadLine();
byte[] state = new byte[hex.Length / 2];
BizHawk.Common.BufferExtensions.BufferExtensions.ReadFromHexFast(state, hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
private void StartSaveStateBinaryInternal()
{
IntPtr p = IntPtr.Zero;
int size = 0;
if (!LibmGBA.BizStartGetState(_core, ref p, ref size))
{
throw new InvalidOperationException("Core failed to save!");
}
if (size != _savebuff.Length)
{
_savebuff = new byte[size];
_savebuff2 = new byte[size + 13];
}
LibmGBA.BizFinishGetState(p, _savebuff, size);
}
private void FinishSaveStateBinaryInternal(BinaryWriter writer)
{
writer.Write(_savebuff.Length);
writer.Write(_savebuff, 0, _savebuff.Length);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void SaveStateBinary(BinaryWriter writer)
{
StartSaveStateBinaryInternal();
FinishSaveStateBinaryInternal(writer);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
if (length != _savebuff.Length)
{
_savebuff = new byte[length];
_savebuff2 = new byte[length + 13];
}
reader.Read(_savebuff, 0, length);
if (!LibmGBA.BizPutState(_core, _savebuff, length))
{
throw new InvalidOperationException("Core rejected the savestate!");
}
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
public byte[] SaveStateBinary()
{
StartSaveStateBinaryInternal();
var ms = new MemoryStream(_savebuff2, true);
var bw = new BinaryWriter(ms);
FinishSaveStateBinaryInternal(bw);
bw.Flush();
ms.Close();
return _savebuff2;
}
}
}