BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.ISoundProvider.cs

41 lines
863 B
C#

using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
public partial class MGBAHawk : ISoundProvider
{
private readonly short[] _soundbuff = new short[2048];
private int _nsamp;
public bool CanProvideAsync => false;
public void SetSyncMode(SyncSoundMode mode)
{
if (mode == SyncSoundMode.Async)
{
throw new NotSupportedException("Async mode is not supported.");
}
}
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesSync(out short[] samples, out int nsamp)
{
nsamp = _nsamp;
samples = _soundbuff;
DiscardSamples();
}
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
public void DiscardSamples()
{
_nsamp = 0;
}
}
}