324 lines
8.6 KiB
C#
324 lines
8.6 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace BizHawk.Emulation.Common.IEmulatorExtensions
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{
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public static class Extensions
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{
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public static CoreAttribute Attributes(this IEmulator core)
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{
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return (CoreAttribute)Attribute.GetCustomAttribute(core.GetType(), typeof(CoreAttribute));
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}
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// todo: most of the special cases involving the NullEmulator should probably go away
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public static bool IsNull(this IEmulator core)
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{
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return core == null || core is NullEmulator;
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}
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public static bool HasVideoProvider(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IVideoProvider>();
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}
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public static IVideoProvider AsVideoProvider(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IVideoProvider>();
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}
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/// <summary>
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/// Returns the core's VideoProvider, or a suitable dummy provider
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/// </summary>
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public static IVideoProvider AsVideoProviderOrDefault(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IVideoProvider>()
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?? NullVideo.Instance;
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}
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public static bool HasSoundProvider(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ISoundProvider>();
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}
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public static ISoundProvider AsSoundProvider(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ISoundProvider>();
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}
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private static readonly ConditionalWeakTable<IEmulator, ISoundProvider> CachedNullSoundProviders = new ConditionalWeakTable<IEmulator, ISoundProvider>();
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/// <summary>
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/// returns the core's SoundProvider, or a suitable dummy provider
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/// </summary>
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public static ISoundProvider AsSoundProviderOrDefault(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ISoundProvider>()
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?? CachedNullSoundProviders.GetValue(core, e => new NullSound(core.VsyncNumerator(), core.VsyncDenominator()));
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}
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public static bool HasMemoryDomains(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IMemoryDomains>();
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}
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public static IMemoryDomains AsMemoryDomains(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IMemoryDomains>();
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}
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public static bool HasSaveRam(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ISaveRam>();
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}
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public static ISaveRam AsSaveRam(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ISaveRam>();
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}
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public static bool HasSavestates(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IStatable>();
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}
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public static IStatable AsStatable(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IStatable>();
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}
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public static bool CanPollInput(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IInputPollable>();
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}
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public static IInputPollable AsInputPollable(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IInputPollable>();
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}
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public static bool InputCallbacksAvailable(this IEmulator core)
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{
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// TODO: this is a pretty ugly way to handle this
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var pollable = core?.ServiceProvider.GetService<IInputPollable>();
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if (pollable != null)
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{
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try
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{
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var callbacks = pollable.InputCallbacks;
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return true;
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}
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catch (NotImplementedException)
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{
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return false;
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}
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}
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return false;
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}
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public static bool HasDriveLight(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IDriveLight>();
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}
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public static IDriveLight AsDriveLight(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IDriveLight>();
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}
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public static bool CanDebug(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IDebuggable>();
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}
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public static IDebuggable AsDebuggable(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IDebuggable>();
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}
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public static bool CpuTraceAvailable(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ITraceable>();
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}
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public static ITraceable AsTracer(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ITraceable>();
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}
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public static bool MemoryCallbacksAvailable(this IEmulator core)
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{
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// TODO: this is a pretty ugly way to handle this
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var debuggable = (IDebuggable) core?.ServiceProvider.GetService<IDebuggable>();
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if (debuggable != null)
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{
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try
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{
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var callbacks = debuggable.MemoryCallbacks;
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return true;
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}
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catch (NotImplementedException)
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{
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return false;
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}
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}
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return false;
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}
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public static bool MemoryCallbacksAvailable(this IDebuggable core)
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{
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if (core == null)
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{
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return false;
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}
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try
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{
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var callbacks = core.MemoryCallbacks;
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return true;
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}
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catch (NotImplementedException)
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{
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return false;
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}
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}
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public static bool CanDisassemble(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IDisassemblable>();
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}
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public static IDisassemblable AsDisassembler(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IDisassemblable>();
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}
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public static bool CanPoke(this MemoryDomain d)
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{
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if (!d.Writable)
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{
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return false;
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}
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// once upon a time, we did a try { poke(peek) } here, but that was before Writable was added. the poke(peek) is not acceptable. If there are further problems, make sure Writable is correct.
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return true;
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}
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public static bool HasRegions(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IRegionable>();
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}
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public static IRegionable AsRegionable(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IRegionable>();
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}
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public static bool CanCDLog(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ICodeDataLogger>();
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}
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public static ICodeDataLogger AsCodeDataLogger(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ICodeDataLogger>();
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}
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public static ILinkable AsLinkable(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ILinkable>();
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}
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public static bool UsesLinkCable(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ILinkable>();
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}
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public static bool CanGenerateGameDBEntries(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<ICreateGameDBEntries>();
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}
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public static ICreateGameDBEntries AsGameDBEntryGenerator(this IEmulator core)
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{
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return core.ServiceProvider.GetService<ICreateGameDBEntries>();
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}
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public static bool HasBoardInfo(this IEmulator core)
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{
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return core != null && core.ServiceProvider.HasService<IBoardInfo>();
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}
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public static IBoardInfo AsBoardInfo(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IBoardInfo>();
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}
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public static int VsyncNumerator(this IEmulator core)
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{
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if (core != null && core.HasVideoProvider())
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{
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return core.AsVideoProvider().VsyncNumerator;
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}
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return 60;
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}
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public static int VsyncDenominator(this IEmulator core)
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{
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if (core != null && core.HasVideoProvider())
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{
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return core.AsVideoProvider().VsyncDenominator;
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}
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return 1;
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}
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public static double VsyncRate(this IEmulator core)
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{
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return core.VsyncNumerator() / (double)core.VsyncDenominator();
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}
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// TODO: a better place for these
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public static bool IsImplemented(this MethodInfo info)
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{
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// If a method is marked as Not implemented, it is not implemented no matter what the body is
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if (info.GetCustomAttributes(false).Any(a => a is FeatureNotImplementedAttribute))
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{
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return false;
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}
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// adelikat: we can't rely on this anymore
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// Some methods throw an exception by design, such as ISoundProvider.GetSamplesAsync()
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// If async is not provided by the implementation this method will throw an exception
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// We need to figure out a reliable way to check specifically for a NotImplementedException, then maybe this method will be more useful
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// If a method is not marked but all it does is throw an exception, consider it not implemented
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////return !info.ThrowsError();
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return true;
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}
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public static bool IsImplemented(this PropertyInfo info)
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{
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return !info.GetCustomAttributes(false).Any(a => a is FeatureNotImplementedAttribute);
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}
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}
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} |