BizHawk/BizHawk.Emulation.Common/Extensions.cs

324 lines
8.6 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace BizHawk.Emulation.Common.IEmulatorExtensions
{
public static class Extensions
{
public static CoreAttribute Attributes(this IEmulator core)
{
return (CoreAttribute)Attribute.GetCustomAttribute(core.GetType(), typeof(CoreAttribute));
}
// todo: most of the special cases involving the NullEmulator should probably go away
public static bool IsNull(this IEmulator core)
{
return core == null || core is NullEmulator;
}
public static bool HasVideoProvider(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IVideoProvider>();
}
public static IVideoProvider AsVideoProvider(this IEmulator core)
{
return core.ServiceProvider.GetService<IVideoProvider>();
}
/// <summary>
/// Returns the core's VideoProvider, or a suitable dummy provider
/// </summary>
public static IVideoProvider AsVideoProviderOrDefault(this IEmulator core)
{
return core.ServiceProvider.GetService<IVideoProvider>()
?? NullVideo.Instance;
}
public static bool HasSoundProvider(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ISoundProvider>();
}
public static ISoundProvider AsSoundProvider(this IEmulator core)
{
return core.ServiceProvider.GetService<ISoundProvider>();
}
private static readonly ConditionalWeakTable<IEmulator, ISoundProvider> CachedNullSoundProviders = new ConditionalWeakTable<IEmulator, ISoundProvider>();
/// <summary>
/// returns the core's SoundProvider, or a suitable dummy provider
/// </summary>
public static ISoundProvider AsSoundProviderOrDefault(this IEmulator core)
{
return core.ServiceProvider.GetService<ISoundProvider>()
?? CachedNullSoundProviders.GetValue(core, e => new NullSound(core.VsyncNumerator(), core.VsyncDenominator()));
}
public static bool HasMemoryDomains(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IMemoryDomains>();
}
public static IMemoryDomains AsMemoryDomains(this IEmulator core)
{
return core.ServiceProvider.GetService<IMemoryDomains>();
}
public static bool HasSaveRam(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ISaveRam>();
}
public static ISaveRam AsSaveRam(this IEmulator core)
{
return core.ServiceProvider.GetService<ISaveRam>();
}
public static bool HasSavestates(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IStatable>();
}
public static IStatable AsStatable(this IEmulator core)
{
return core.ServiceProvider.GetService<IStatable>();
}
public static bool CanPollInput(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IInputPollable>();
}
public static IInputPollable AsInputPollable(this IEmulator core)
{
return core.ServiceProvider.GetService<IInputPollable>();
}
public static bool InputCallbacksAvailable(this IEmulator core)
{
// TODO: this is a pretty ugly way to handle this
var pollable = core?.ServiceProvider.GetService<IInputPollable>();
if (pollable != null)
{
try
{
var callbacks = pollable.InputCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
public static bool HasDriveLight(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IDriveLight>();
}
public static IDriveLight AsDriveLight(this IEmulator core)
{
return core.ServiceProvider.GetService<IDriveLight>();
}
public static bool CanDebug(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IDebuggable>();
}
public static IDebuggable AsDebuggable(this IEmulator core)
{
return core.ServiceProvider.GetService<IDebuggable>();
}
public static bool CpuTraceAvailable(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ITraceable>();
}
public static ITraceable AsTracer(this IEmulator core)
{
return core.ServiceProvider.GetService<ITraceable>();
}
public static bool MemoryCallbacksAvailable(this IEmulator core)
{
// TODO: this is a pretty ugly way to handle this
var debuggable = (IDebuggable) core?.ServiceProvider.GetService<IDebuggable>();
if (debuggable != null)
{
try
{
var callbacks = debuggable.MemoryCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
public static bool MemoryCallbacksAvailable(this IDebuggable core)
{
if (core == null)
{
return false;
}
try
{
var callbacks = core.MemoryCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
public static bool CanDisassemble(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IDisassemblable>();
}
public static IDisassemblable AsDisassembler(this IEmulator core)
{
return core.ServiceProvider.GetService<IDisassemblable>();
}
public static bool CanPoke(this MemoryDomain d)
{
if (!d.Writable)
{
return false;
}
// once upon a time, we did a try { poke(peek) } here, but that was before Writable was added. the poke(peek) is not acceptable. If there are further problems, make sure Writable is correct.
return true;
}
public static bool HasRegions(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IRegionable>();
}
public static IRegionable AsRegionable(this IEmulator core)
{
return core.ServiceProvider.GetService<IRegionable>();
}
public static bool CanCDLog(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ICodeDataLogger>();
}
public static ICodeDataLogger AsCodeDataLogger(this IEmulator core)
{
return core.ServiceProvider.GetService<ICodeDataLogger>();
}
public static ILinkable AsLinkable(this IEmulator core)
{
return core.ServiceProvider.GetService<ILinkable>();
}
public static bool UsesLinkCable(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ILinkable>();
}
public static bool CanGenerateGameDBEntries(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ICreateGameDBEntries>();
}
public static ICreateGameDBEntries AsGameDBEntryGenerator(this IEmulator core)
{
return core.ServiceProvider.GetService<ICreateGameDBEntries>();
}
public static bool HasBoardInfo(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IBoardInfo>();
}
public static IBoardInfo AsBoardInfo(this IEmulator core)
{
return core.ServiceProvider.GetService<IBoardInfo>();
}
public static int VsyncNumerator(this IEmulator core)
{
if (core != null && core.HasVideoProvider())
{
return core.AsVideoProvider().VsyncNumerator;
}
return 60;
}
public static int VsyncDenominator(this IEmulator core)
{
if (core != null && core.HasVideoProvider())
{
return core.AsVideoProvider().VsyncDenominator;
}
return 1;
}
public static double VsyncRate(this IEmulator core)
{
return core.VsyncNumerator() / (double)core.VsyncDenominator();
}
// TODO: a better place for these
public static bool IsImplemented(this MethodInfo info)
{
// If a method is marked as Not implemented, it is not implemented no matter what the body is
if (info.GetCustomAttributes(false).Any(a => a is FeatureNotImplementedAttribute))
{
return false;
}
// adelikat: we can't rely on this anymore
// Some methods throw an exception by design, such as ISoundProvider.GetSamplesAsync()
// If async is not provided by the implementation this method will throw an exception
// We need to figure out a reliable way to check specifically for a NotImplementedException, then maybe this method will be more useful
// If a method is not marked but all it does is throw an exception, consider it not implemented
////return !info.ThrowsError();
return true;
}
public static bool IsImplemented(this PropertyInfo info)
{
return !info.GetCustomAttributes(false).Any(a => a is FeatureNotImplementedAttribute);
}
}
}