BizHawk/BizHawk.Client.EmuHawk/DisplayManager/DisplaySurface.cs

188 lines
4.3 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using BizHawk.Common;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// This is a wrapper for a Bitmap, basically, which can also be a int[].
/// It should be phased out, in favor of BitmapBuffer and Texture2d's
/// </summary>
public unsafe class DisplaySurface : IDisposable
{
Bitmap bmp;
BitmapData bmpdata;
int[] pixels;
public unsafe void Clear()
{
FromBitmap(false);
Util.Memset(PixelPtr, 0, Stride * Height);
}
public Bitmap PeekBitmap()
{
ToBitmap();
return bmp;
}
/// <summary>
/// returns a Graphics object used to render to this surface. be sure to dispose it!
/// </summary>
public Graphics GetGraphics()
{
ToBitmap();
return Graphics.FromImage(bmp);
}
public unsafe void ToBitmap(bool copy=true)
{
if (isBitmap) return;
isBitmap = true;
if (bmp == null)
{
bmp = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
}
if (copy)
{
bmpdata = bmp.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int w = Width;
int h = Height;
int stride = bmpdata.Stride / 4;
int* bmpbuf = (int*)bmpdata.Scan0.ToPointer();
for (int y = 0, i = 0; y < h; y++)
for (int x = 0; x < w; x++)
bmpbuf[y * stride + x] = pixels[i++];
bmp.UnlockBits(bmpdata);
}
}
public bool IsBitmap { get { return isBitmap; } }
bool isBitmap = false;
public unsafe void FromBitmap(bool copy=true)
{
if (!isBitmap) return;
isBitmap = false;
if (copy)
{
bmpdata = bmp.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
int w = Width;
int h = Height;
int stride = bmpdata.Stride / 4;
int* bmpbuf = (int*)bmpdata.Scan0.ToPointer();
for (int y = 0, i = 0; y < h; y++)
for (int x = 0; x < w; x++)
pixels[i++] = bmpbuf[y * stride + x];
bmp.UnlockBits(bmpdata);
}
}
public static DisplaySurface DisplaySurfaceWrappingBitmap(Bitmap bmp)
{
DisplaySurface ret = new DisplaySurface();
ret.Width = bmp.Width;
ret.Height = bmp.Height;
ret.bmp = bmp;
ret.isBitmap = true;
return ret;
}
private DisplaySurface()
{
}
public DisplaySurface(int width, int height)
{
//can't create a bitmap with zero dimensions, so for now, just bump it up to one
if (width == 0) width = 1;
if (height == 0) height = 1;
Width = width;
Height = height;
pixels = new int[width * height];
LockPixels();
}
public int* PixelPtr { get { return (int*)ptr; } }
public IntPtr PixelIntPtr { get { return new IntPtr(ptr); } }
public int Stride { get { return Width*4; } }
public int OffsetOf(int x, int y) { return y * Stride + x*4; }
void* ptr;
GCHandle handle;
void LockPixels()
{
UnlockPixels();
handle = GCHandle.Alloc(pixels, GCHandleType.Pinned);
ptr = handle.AddrOfPinnedObject().ToPointer();
}
void UnlockPixels()
{
if(handle.IsAllocated) handle.Free();
}
/// <summary>
/// returns a new surface
/// </summary>
/// <param name="xpad"></param>
/// <param name="ypad"></param>
/// <returns></returns>
public DisplaySurface ToPaddedSurface(int xpad0, int ypad0, int xpad1, int ypad1)
{
int new_width = Width + xpad0 + xpad1;
int new_height = Height + ypad0 + ypad1;
DisplaySurface ret = new DisplaySurface(new_width, new_height);
int* dptr = ret.PixelPtr;
int* sptr = PixelPtr;
int dstride = ret.Stride / 4;
int sstride = Stride / 4;
for (int y = 0; y < Height; y++)
for (int x = 0; x < Width; x++)
{
dptr[(y + ypad0) * dstride + x + xpad0] = sptr[y * sstride + x];
}
return ret;
}
public int Width { get; private set; }
public int Height { get; private set; }
public void Dispose()
{
if (bmp != null)
bmp.Dispose();
bmp = null;
UnlockPixels();
}
//public unsafe int[] ToIntArray() { }
public void AcceptIntArray(int[] newpixels)
{
FromBitmap(false);
UnlockPixels();
pixels = newpixels;
LockPixels();
}
}
}