BizHawk/BizHawk.Emulation/Consoles
goyuken 25e213f157 libsnes sound is functioning. very quick, very dirty 2012-09-04 01:21:14 +00:00
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Atari Atari: Added an audio object to the TIA, including functions to run the 4 and 5 bit LFSRs. Also added some code for the first 4 audio modes, enough to generate samples for one of the audio channels. 2012-08-23 02:04:24 +00:00
Calculator Add islag to savestates (now lagframe alert status updates when loading a state) 2012-07-30 14:42:52 +00:00
Coleco Add islag to savestates (now lagframe alert status updates when loading a state) 2012-07-30 14:42:52 +00:00
GB Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
Gameboy -Logging now uses a static StreamWriter instead of building the string and writing on destruction. 2012-07-22 18:40:28 +00:00
Intellivision Move ICart.cs from directory/namespace for generic interfaces to Intellivision folder/namespace, as it is entirely Intellivision specific. 2012-09-03 00:45:30 +00:00
Nintendo libsnes sound is functioning. very quick, very dirty 2012-09-04 01:21:14 +00:00
PC Engine Add islag to savestates (now lagframe alert status updates when loading a state) 2012-07-30 14:42:52 +00:00
PSX continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
Sega gen: Implement CRAM read, VSRAM read. Correct sprite coordinate masking, fixing games several games where sprites were missing. 2012-09-04 01:07:03 +00:00