573 lines
14 KiB
C#
573 lines
14 KiB
C#
using System;
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namespace BizHawk.Bizware.BizwareGL
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{
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// Summary:
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// Used in GL.BlendFunc, GL.BlendFuncSeparate
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public enum BlendingFactor
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{
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// Summary:
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// Original was GL_ZERO = 0
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Zero = 0,
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//
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// Summary:
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// Original was GL_ONE = 1
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One = 1,
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//
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// Summary:
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// Original was GL_SRC_COLOR = 0x0300
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SrcColor = 768,
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//
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// Summary:
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// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
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OneMinusSrcColor = 769,
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//
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// Summary:
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// Original was GL_SRC_ALPHA = 0x0302
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SrcAlpha = 770,
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//
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// Summary:
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// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
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OneMinusSrcAlpha = 771,
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//
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// Summary:
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// Original was GL_DST_ALPHA = 0x0304
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DstAlpha = 772,
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//
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// Summary:
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// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
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OneMinusDstAlpha = 773,
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//
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// Summary:
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// Original was GL_DST_COLOR = 0x0306
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DstColor = 774,
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//
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// Summary:
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// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
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OneMinusDstColor = 775,
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//
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// Summary:
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// Original was GL_SRC_ALPHA_SATURATE = 0x0308
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SrcAlphaSaturate = 776,
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//
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// Summary:
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// Original was GL_CONSTANT_COLOR_EXT = 0x8001
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ConstantColorExt = 32769,
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//
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// Summary:
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// Original was GL_CONSTANT_COLOR = 0x8001
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ConstantColor = 32769,
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//
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// Summary:
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// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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OneMinusConstantColor = 32770,
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//
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// Summary:
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// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
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OneMinusConstantColorExt = 32770,
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//
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// Summary:
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// Original was GL_CONSTANT_ALPHA = 0x8003
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ConstantAlpha = 32771,
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//
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// Summary:
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// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
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ConstantAlphaExt = 32771,
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//
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// Summary:
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// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
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OneMinusConstantAlphaExt = 32772,
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//
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// Summary:
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// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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OneMinusConstantAlpha = 32772,
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//
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// Summary:
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// Original was GL_SRC1_ALPHA = 0x8589
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Src1Alpha = 34185,
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//
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// Summary:
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// Original was GL_SRC1_COLOR = 0x88F9
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Src1Color = 35065,
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//
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// Summary:
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// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
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OneMinusSrc1Color = 35066,
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//
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// Summary:
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// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
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OneMinusSrc1Alpha = 35067,
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}
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// Summary:
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// Used in GL.Arb.BlendEquation, GL.BlendEquation and 2 other functions
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public enum BlendEquationMode
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{
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// Summary:
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// Original was GL_FUNC_ADD = 0x8006
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FuncAdd = 32774,
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//
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// Summary:
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// Original was GL_MIN = 0x8007
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Min = 32775,
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//
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// Summary:
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// Original was GL_MAX = 0x8008
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Max = 32776,
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//
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// Summary:
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// Original was GL_FUNC_SUBTRACT = 0x800A
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FuncSubtract = 32778,
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//
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// Summary:
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// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
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FuncReverseSubtract = 32779,
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}
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// Summary:
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// Used in GL.BlitFramebuffer, GL.Clear and 1 other function
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[Flags]
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public enum ClearBufferMask
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{
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// Summary:
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// Original was GL_NONE = 0
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None = 0,
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//
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// Summary:
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// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
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DepthBufferBit = 256,
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//
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// Summary:
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// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
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AccumBufferBit = 512,
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//
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// Summary:
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// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
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StencilBufferBit = 1024,
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//
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// Summary:
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// Original was GL_COLOR_BUFFER_BIT = 0x00004000
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ColorBufferBit = 16384,
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//
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// Summary:
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// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
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CoverageBufferBitNv = 32768,
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}
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// Summary:
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// Used in GL.TexParameter, GL.TexParameterI and 5 other functions
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public enum TextureParameterName
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{
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// Summary:
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// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
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TextureBorderColor = 4100,
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//
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// Summary:
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// Original was GL_TEXTURE_MAG_FILTER = 0x2800
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TextureMagFilter = 10240,
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//
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// Summary:
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// Original was GL_TEXTURE_MIN_FILTER = 0x2801
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TextureMinFilter = 10241,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_S = 0x2802
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TextureWrapS = 10242,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_T = 0x2803
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TextureWrapT = 10243,
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//
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// Summary:
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// Original was GL_TEXTURE_PRIORITY = 0x8066
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TexturePriority = 32870,
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//
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// Summary:
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// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
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TexturePriorityExt = 32870,
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//
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// Summary:
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// Original was GL_TEXTURE_DEPTH = 0x8071
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TextureDepth = 32881,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
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TextureWrapRExt = 32882,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
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TextureWrapROes = 32882,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_R = 0x8072
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TextureWrapR = 32882,
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//
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// Summary:
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// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
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DetailTextureLevelSgis = 32922,
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//
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// Summary:
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// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
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DetailTextureModeSgis = 32923,
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//
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// Summary:
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// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
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TextureCompareFailValue = 32959,
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//
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// Summary:
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// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
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ShadowAmbientSgix = 32959,
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//
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// Summary:
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// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
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DualTextureSelectSgis = 33060,
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//
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// Summary:
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// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
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QuadTextureSelectSgis = 33061,
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//
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// Summary:
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// Original was GL_CLAMP_TO_BORDER = 0x812D
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ClampToBorder = 33069,
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//
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// Summary:
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// Original was GL_CLAMP_TO_EDGE = 0x812F
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ClampToEdge = 33071,
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//
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// Summary:
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// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
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TextureWrapQSgis = 33079,
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//
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// Summary:
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// Original was GL_TEXTURE_MIN_LOD = 0x813A
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TextureMinLod = 33082,
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//
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// Summary:
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// Original was GL_TEXTURE_MAX_LOD = 0x813B
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TextureMaxLod = 33083,
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//
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// Summary:
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// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
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TextureBaseLevel = 33084,
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//
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// Summary:
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// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
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TextureMaxLevel = 33085,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
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TextureClipmapCenterSgix = 33137,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
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TextureClipmapFrameSgix = 33138,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
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TextureClipmapOffsetSgix = 33139,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
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TextureClipmapVirtualDepthSgix = 33140,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
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TextureClipmapLodOffsetSgix = 33141,
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//
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// Summary:
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// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
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TextureClipmapDepthSgix = 33142,
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//
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// Summary:
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// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
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PostTextureFilterBiasSgix = 33145,
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//
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// Summary:
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// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
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PostTextureFilterScaleSgix = 33146,
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//
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// Summary:
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// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
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TextureLodBiasSSgix = 33166,
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//
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// Summary:
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// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
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TextureLodBiasTSgix = 33167,
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//
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// Summary:
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// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
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TextureLodBiasRSgix = 33168,
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//
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// Summary:
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// Original was GL_GENERATE_MIPMAP = 0x8191
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GenerateMipmap = 33169,
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//
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// Summary:
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// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
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GenerateMipmapSgis = 33169,
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//
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// Summary:
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// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
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TextureCompareSgix = 33178,
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//
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// Summary:
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// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
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TextureMaxClampSSgix = 33641,
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//
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// Summary:
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// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
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TextureMaxClampTSgix = 33642,
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//
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// Summary:
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// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
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TextureMaxClampRSgix = 33643,
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//
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// Summary:
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// Original was GL_TEXTURE_LOD_BIAS = 0x8501
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TextureLodBias = 34049,
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//
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// Summary:
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// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
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DepthTextureMode = 34891,
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//
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// Summary:
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// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
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TextureCompareMode = 34892,
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//
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// Summary:
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// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
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TextureCompareFunc = 34893,
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//
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// Summary:
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// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
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TextureSwizzleR = 36418,
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//
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// Summary:
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// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
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TextureSwizzleG = 36419,
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//
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// Summary:
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// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
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TextureSwizzleB = 36420,
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//
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// Summary:
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// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
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TextureSwizzleA = 36421,
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//
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// Summary:
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// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
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TextureSwizzleRgba = 36422,
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}
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// Summary:
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// Not used directly.
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public enum TextureMinFilter
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{
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// Summary:
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// Original was GL_NEAREST = 0x2600
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Nearest = 9728,
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//
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// Summary:
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// Original was GL_LINEAR = 0x2601
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Linear = 9729,
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//
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// Summary:
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// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
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NearestMipmapNearest = 9984,
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//
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// Summary:
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// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
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LinearMipmapNearest = 9985,
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//
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// Summary:
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// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
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NearestMipmapLinear = 9986,
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//
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// Summary:
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// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
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LinearMipmapLinear = 9987,
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//
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// Summary:
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// Original was GL_FILTER4_SGIS = 0x8146
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Filter4Sgis = 33094,
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//
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// Summary:
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// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
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LinearClipmapLinearSgix = 33136,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
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PixelTexGenQCeilingSgix = 33156,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
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PixelTexGenQRoundSgix = 33157,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
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PixelTexGenQFloorSgix = 33158,
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//
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// Summary:
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// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
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NearestClipmapNearestSgix = 33869,
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//
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// Summary:
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// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
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NearestClipmapLinearSgix = 33870,
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//
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// Summary:
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// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
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LinearClipmapNearestSgix = 33871,
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}
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// Summary:
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// Not used directly.
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public enum TextureMagFilter
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{
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// Summary:
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// Original was GL_NEAREST = 0x2600
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Nearest = 9728,
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//
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// Summary:
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// Original was GL_LINEAR = 0x2601
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Linear = 9729,
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//
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// Summary:
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// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
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LinearDetailSgis = 32919,
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//
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// Summary:
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// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
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LinearDetailAlphaSgis = 32920,
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//
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// Summary:
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// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
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LinearDetailColorSgis = 32921,
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//
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// Summary:
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// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
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LinearSharpenSgis = 32941,
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//
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// Summary:
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// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
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LinearSharpenAlphaSgis = 32942,
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//
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// Summary:
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// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
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LinearSharpenColorSgis = 32943,
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//
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// Summary:
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// Original was GL_FILTER4_SGIS = 0x8146
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Filter4Sgis = 33094,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
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PixelTexGenQCeilingSgix = 33156,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
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PixelTexGenQRoundSgix = 33157,
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//
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// Summary:
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// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
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PixelTexGenQFloorSgix = 33158,
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}
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public enum VertexAttributeType
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{
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// Summary:
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// Original was GL_BYTE = 0x1400
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Byte = 5120,
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//
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// Summary:
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// Original was GL_UNSIGNED_BYTE = 0x1401
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UnsignedByte = 5121,
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//
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// Summary:
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// Original was GL_SHORT = 0x1402
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Short = 5122,
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//
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// Summary:
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// Original was GL_UNSIGNED_SHORT = 0x1403
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UnsignedShort = 5123,
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//
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// Summary:
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// Original was GL_INT = 0x1404
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Int = 5124,
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//
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// Summary:
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// Original was GL_UNSIGNED_INT = 0x1405
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UnsignedInt = 5125,
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//
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// Summary:
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// Original was GL_FLOAT = 0x1406
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Float = 5126,
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//
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// Summary:
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// Original was GL_DOUBLE = 0x140A
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Double = 5130,
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//
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// Summary:
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// Original was GL_HALF_FLOAT = 0x140B
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HalfFloat = 5131,
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//
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// Summary:
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// Original was GL_FIXED = 0x140C
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Fixed = 5132,
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//
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// Summary:
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// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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UnsignedInt2101010Rev = 33640,
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//
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// Summary:
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// Original was GL_INT_2_10_10_10_REV = 0x8D9F
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Int2101010Rev = 36255,
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}
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// Summary:
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// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 38
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// other functions
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public enum PrimitiveType
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{
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// Summary:
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// Original was GL_POINTS = 0x0000
|
|
Points = 0,
|
|
//
|
|
// Summary:
|
|
// Original was GL_LINES = 0x0001
|
|
Lines = 1,
|
|
//
|
|
// Summary:
|
|
// Original was GL_LINE_LOOP = 0x0002
|
|
LineLoop = 2,
|
|
//
|
|
// Summary:
|
|
// Original was GL_LINE_STRIP = 0x0003
|
|
LineStrip = 3,
|
|
//
|
|
// Summary:
|
|
// Original was GL_TRIANGLES = 0x0004
|
|
Triangles = 4,
|
|
//
|
|
// Summary:
|
|
// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
TriangleStrip = 5,
|
|
//
|
|
// Summary:
|
|
// Original was GL_TRIANGLE_FAN = 0x0006
|
|
TriangleFan = 6,
|
|
//
|
|
// Summary:
|
|
// Original was GL_QUADS = 0x0007
|
|
Quads = 7,
|
|
//
|
|
// Summary:
|
|
// Original was GL_QUAD_STRIP = 0x0008
|
|
QuadStrip = 8,
|
|
//
|
|
// Summary:
|
|
// Original was GL_POLYGON = 0x0009
|
|
Polygon = 9,
|
|
}
|
|
|
|
} |