BizHawk/BizHawk.Client.EmuHawk/DisplayManager
zeromus 053ee9a45e feos, i dont know, try this 2018-03-14 16:49:42 -04:00
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Filters dont crash when autoprescale is enabled and it's asked to _shrink_ 2017-06-29 04:47:22 -05:00
DisplayManager.cs dont blow up when a core reporting 0x0 virtualsize is auto-loaded. not the most graceful solution, but it works 2017-08-22 18:34:45 -04:00
DisplaySurface.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
FilterManager.cs add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome 2016-03-23 20:26:31 -05:00
OSDManager.cs feos, i dont know, try this 2018-03-14 16:49:42 -04:00
RenderTargetFrugalizer.cs Remove some duplicate/unused code in MultiHawk. 2017-04-09 21:47:59 -04:00
SwappableBitmapBufferSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
SwappableDisplaySurfaceSet.cs fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work 2014-05-01 07:10:07 +00:00
TextureFrugalizer.cs MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00