BizHawk/BizHawk.Client.EmuHawk/DisplayManager
zeromus 33294f9c81 dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
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Filters restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
DisplayManager.cs dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
DisplaySurface.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
FilterManager.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
OSDManager.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
RenderTargetFrugalizer.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
SwappableBitmapBufferSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
SwappableDisplaySurfaceSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
TextureFrugalizer.cs double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards. 2014-01-30 04:46:59 +00:00