BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs

117 lines
2.5 KiB
C#

using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : ISoundProvider
{
public bool CanProvideAsync => false;
public void DiscardSamples()
{
_soundoutbuffcontains = 0;
}
public void GetSamplesSync(out short[] samples, out int nsamp)
{
samples = _soundoutbuff;
nsamp = _soundoutbuffcontains;
}
public void SetSyncMode(SyncSoundMode mode)
{
if (mode == SyncSoundMode.Async)
{
throw new NotSupportedException("Async mode is not supported.");
}
}
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
internal bool Muted => _settings.Muted;
// sample pairs before resampling
private readonly short[] _soundbuff = new short[(35112 + 2064) * 2];
private int _soundoutbuffcontains = 0;
private readonly short[] _soundoutbuff = new short[2048];
private int _latchL = 0;
private int _latchR = 0;
private BlipBuffer _blipL, _blipR;
private uint _blipAccumulate;
private void ProcessSound(int nsamp)
{
for (uint i = 0; i < nsamp; i++)
{
int curr = _soundbuff[i * 2];
if (curr != _latchL)
{
int diff = _latchL - curr;
_latchL = curr;
_blipL.AddDelta(_blipAccumulate, diff >> 2);
}
curr = _soundbuff[(i * 2) + 1];
if (curr != _latchR)
{
int diff = _latchR - curr;
_latchR = curr;
_blipR.AddDelta(_blipAccumulate, diff >> 2);
}
_blipAccumulate++;
}
}
private void ProcessSoundEnd()
{
_blipL.EndFrame(_blipAccumulate);
_blipR.EndFrame(_blipAccumulate);
_blipAccumulate = 0;
_soundoutbuffcontains = _blipL.SamplesAvailable();
if (_soundoutbuffcontains != _blipR.SamplesAvailable())
{
throw new InvalidOperationException("Audio processing error");
}
_blipL.ReadSamplesLeft(_soundoutbuff, _soundoutbuffcontains);
_blipR.ReadSamplesRight(_soundoutbuff, _soundoutbuffcontains);
}
private void InitSound()
{
_blipL = new BlipBuffer(1024);
_blipL.SetRates(TICKSPERSECOND, 44100);
_blipR = new BlipBuffer(1024);
_blipR.SetRates(TICKSPERSECOND, 44100);
}
private void DisposeSound()
{
if (_blipL != null)
{
_blipL.Dispose();
_blipL = null;
}
if (_blipR != null)
{
_blipR.Dispose();
_blipR = null;
}
}
}
}