27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service provides the system by which a client can request SRam data to be stored by the client
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/// SaveRam encompasses things like battery backed ram, memory cards, and data saved to disk drives
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/// If available, save files will be automatically loaded when loading a ROM,
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/// In addition the client will provide features like SRAM-anchored movies, and ways to clear SaveRam
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/// </summary>
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public interface ISaveRam : IEmulatorService
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{
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/// <summary>
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/// Returns a copy of the SaveRAM. Editing it won't do you any good unless you later call StoreSaveRam()
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/// </summary>
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byte[] CloneSaveRam();
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/// <summary>
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/// store new SaveRAM to the emu core. the data should be the same size as the return from ReadSaveRam()
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/// </summary>
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void StoreSaveRam(byte[] data);
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/// <summary>
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/// Gets a value indicating whether or not SaveRAM has been modified since the last save
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/// </summary>
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bool SaveRamModified { get; }
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}
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}
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