BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS
adelikat 8c12c5cbff do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
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Compat.txt Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
MemoryMap.CodeMasters.cs SMS: Fix Ernie Els Golf GG (has on-cart volatile ram) 2014-03-18 02:23:10 +00:00
MemoryMap.ExtRam.cs do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
MemoryMap.Korea.cs SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
MemoryMap.Sega.cs do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
SMS.Input.cs Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards 2015-01-16 02:01:27 +00:00
SMS.cs wire up memory execute callbacks to SMS and TI83 2015-01-24 20:36:36 +00:00
TerebiOekaki.cs SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
VDP.Mode4.cs SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires. 2014-03-18 00:50:08 +00:00
VDP.ModeTMS.cs Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
VDP.Tables.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VDP.cs internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00