BizHawk/BizHawk.Client.EmuHawk/GLManager.cs

107 lines
2.2 KiB
C#

using System;
using BizHawk.Bizware.BizwareGL;
using BizHawk.Bizware.BizwareGL.Drivers.OpenTK;
using BizHawk.Bizware.BizwareGL.Drivers.SlimDX;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// This singleton class manages OpenGL contexts, in an effort to minimize context changes.
/// </summary>
public class GLManager : IDisposable
{
private GLManager()
{
}
public void Dispose()
{
}
public static GLManager Instance { get; private set; }
public static void CreateInstance()
{
if (Instance != null)
{
throw new InvalidOperationException($"Attempted to create more than one {nameof(GLManager)}");
}
Instance = new GLManager();
}
public void ReleaseGLContext(object o)
{
var cr = (ContextRef)o;
cr.GL.Dispose();
}
public ContextRef CreateGLContext(int majorVersion, int minorVersion, bool forwardCompatible)
{
var gl = new IGL_TK(majorVersion, minorVersion, forwardCompatible);
var ret = new ContextRef { GL = gl };
return ret;
}
public ContextRef GetContextForGraphicsControl(GraphicsControl gc)
{
return new ContextRef
{
Gc = gc,
GL = gc.IGL
};
}
private ContextRef _activeContext;
public void Invalidate()
{
_activeContext = null;
}
public void Activate(ContextRef cr)
{
bool begun = false;
//this needs a begin signal to set the swap chain to the next backbuffer
if (cr.GL is IGL_SlimDX9)
{
cr.Gc.Begin();
begun = true;
}
if (cr == _activeContext)
{
return;
}
_activeContext = cr;
if (cr.Gc != null)
{
//TODO - this is checking the current context inside to avoid an extra NOP context change. make this optional or remove it, since we're tracking it here
if (!begun)
{
cr.Gc.Begin();
}
}
else
{
if (cr.GL is IGL_TK tk)
{
tk.MakeDefaultCurrent();
}
}
}
public void Deactivate()
{
//this is here for future use and tracking purposes.. however.. instead of relying on this, we should just make sure we always activate what we need before we use it
}
public class ContextRef
{
public IGL GL { get; set; }
public GraphicsControl Gc { get; set; }
}
}
}