BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.IStatable.cs

74 lines
1.7 KiB
C#

using System.IO;
using Newtonsoft.Json;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.GBHawk;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
{
public partial class GBHawkLink : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
L.SaveStateText(writer);
R.SaveStateText(writer);
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
L.LoadStateText(reader);
R.LoadStateText(reader);
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
L.SaveStateBinary(bw);
R.SaveStateBinary(bw);
// other variables
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
L.LoadStateBinary(br);
R.LoadStateBinary(br);
// other variables
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
//private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
private void SyncState(Serializer ser)
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync(nameof(_cableconnected), ref _cableconnected);
ser.Sync(nameof(_cablediscosignal), ref _cablediscosignal);
ser.Sync(nameof(do_r_next), ref do_r_next);
ser.Sync(nameof(L_controller), ref L_controller);
ser.Sync(nameof(R_controller), ref R_controller);
_controllerDeck.SyncState(ser);
if (ser.IsReader)
{
FillVideoBuffer();
}
}
}
}