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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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23de20a5b8
BizHawk
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BizHawk.Emulation
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goyuken
bfcc1a6684
NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
2013-07-31 20:15:02 +00:00
..
Atari
tabs and braces must exist in an orderly manner!
2013-07-31 00:33:02 +00:00
Calculator
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
Coleco
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
Intellivision
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
Nintendo
NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
2013-07-31 20:15:02 +00:00
PC Engine
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
PSX
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
Sega
speed up some text conversion routines so that Yabause saving of text savestates is about 19x as fast as before
2013-06-05 18:42:54 +00:00
Sony
/PSP
analog input support. this is bad code and should all be reverted as soon as possible.
2013-07-18 16:18:17 +00:00