BizHawk/output/dll
nattthebear f185f71026 I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course... 2018-02-03 14:35:38 -05:00
..
nlua fix *n syntax in kopilua. fixes #940. 2017-07-27 23:54:34 -05:00
7z.dll rename output64 to output 2017-06-12 01:30:11 -05:00
LibretroBridge.dll libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
LuaInterface.dll fix luainterface 2017-07-23 10:00:46 -05:00
OpenAL32.dll add 64bit openal dlls 2017-07-21 18:48:33 -05:00
SDL.dll add an SDL.dll needed by some mupen stuff 2017-06-12 01:37:22 -05:00
bizlynx.dll rename output64 to output 2017-06-12 01:30:11 -05:00
bizswan.dll rename output64 to output 2017-06-12 01:30:11 -05:00
blip_buf.dll rename output64 to output 2017-06-12 01:30:11 -05:00
ffmpeg.exe add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case. 2017-06-17 10:10:55 -04:00
ffmpeg_readme.txt add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case. 2017-06-17 10:10:55 -04:00
freetype26.dll rename output64 to output 2017-06-12 01:30:11 -05:00
gpgx.wbx.gz gpgx: multidisk? dunno 2017-07-17 18:49:16 -04:00
libc.so.gz rename output64 to output 2017-06-12 01:30:11 -05:00
libco.so.gz rename output64 to output 2017-06-12 01:30:11 -05:00
libdarm.dll add some 64bit libdarm.dll that I just made 2017-09-14 19:44:26 -05:00
libgambatte.dll I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course... 2018-02-03 14:35:38 -05:00
libgcc_s.so.gz rename output64 to output 2017-06-12 01:30:11 -05:00
libgcc_s_seh-1.dll rename output64 to output 2017-06-12 01:30:11 -05:00
libpng16.dll rename output64 to output 2017-06-12 01:30:11 -05:00
libquicknes.dll rename output64 to output 2017-06-12 01:30:11 -05:00
libsnes.wbx.gz human build bot has completed! 2017-08-24 21:10:32 -04:00
libspeexdsp.dll rename output64 to output 2017-06-12 01:30:11 -05:00
libstdc++-6.dll rename output64 to output 2017-06-12 01:30:11 -05:00
libstdc++.so.6.gz rename output64 to output 2017-06-12 01:30:11 -05:00
libvbanext.dll get vbanext in the right place 2017-06-12 21:00:54 -04:00
libwinpthread-1.dll rename output64 to output 2017-06-12 01:30:11 -05:00
lua51.dll looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077 2018-01-15 17:20:24 -06:00
mgba.dll update mgba 2017-11-14 19:46:40 -05:00
mupen64plus-audio-bkm.dll rename output64 to output 2017-06-12 01:30:11 -05:00
mupen64plus-input-bkm.dll rename output64 to output 2017-06-12 01:30:11 -05:00
mupen64plus-rsp-hle.dll rename output64 to output 2017-06-12 01:30:11 -05:00
mupen64plus-video-GLideN64.dll update gliden64, maybe. fixes #1053, maybe, i dont know, try it and see what happens 2017-11-13 12:33:39 -06:00
mupen64plus-video-glide64.dll rename output64 to output 2017-06-12 01:30:11 -05:00
mupen64plus-video-glide64mk2.dll straighten out building of glide64mk2 dll. fixes #1003 2017-09-12 00:49:14 -05:00
mupen64plus-video-rice.dll rename output64 to output 2017-06-12 01:30:11 -05:00
mupen64plus.dll N64: Tracelog now includes delay slot execution. Fixes #789 2017-09-14 16:04:53 -04:00
ngp.wbx.gz Make ngp core use WaterboxCore infrastructure 2017-06-17 10:47:10 -04:00
octoshock.dll psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation. 2017-10-25 12:22:58 -04:00
pcfx.wbx.gz pcfx: fuck you mode 2017-07-16 10:01:31 -04:00
picodrive.wbx.gz Fix Issue #1048: Flags on memory domain in picodrive 2017-11-13 21:12:27 -05:00
sameboy.wbx.gz Fix issue #1009: sameboy: stack pointer saved in init state 2017-09-29 18:07:50 -04:00
snes9x.wbx.gz Add CARTROM domain to Snes9x core. Closes #943 2017-07-29 09:14:27 -04:00
ss.wbx.gz saturnus - Port fix from Mednafen Team to fix super tempo 2017-08-20 20:42:07 -04:00
uzem.wbx.gz uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel 2017-07-04 09:11:31 -04:00
vb.wbx.gz I thought there was more to this vb settings thing. I guess not. 2017-07-20 17:22:40 -04:00
wrap_oal.dll add 64bit openal dlls 2017-07-21 18:48:33 -05:00
zlib1.dll rename output64 to output 2017-06-12 01:30:11 -05:00