BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
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GBA vba next: memory domains 2014-08-16 05:45:31 +00:00
Gameboy memory domain: minor refactor and cleanup 2014-08-15 21:21:17 +00:00
N64 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
NES load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
QuickNES vba next: memory domains 2014-08-16 05:45:31 +00:00
SNES IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
SNES9X IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00