BizHawk/Assets
James Groom 3a8b3913bf
Fix Uzebox framerate (squashed PR #3975)
These numbers are derived from the 2010 whitepaper:
NTSC's 4*(315/88 MHz) is doubled to give the master clock rate, which is
then divided by 1820 cycles per line and 262 lines per (progressive)
frame.

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Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2024-07-24 07:31:34 +10:00
..
Gameboy/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Lua fix script 2024-07-16 20:29:29 +03:00
NES/Palettes added 2 nes palettes 2023-03-12 10:14:12 +03:00
Shaders Fix BizHawk.Bizware.Test and related 2024-05-29 16:02:49 -07:00
dll Fix Uzebox framerate (squashed PR #3975) 2024-07-24 07:31:34 +10:00
gamedb give Lady Sword BRAM 2023-05-19 23:58:03 -07:00
overlay RetroAchievements Support (#3407) 2022-11-30 23:51:17 -08:00
EmuHawkMono.sh Nix expr: Complete rewrite, a LOT of new features 2023-11-19 13:33:48 +00:00
defctrl.json fix oops in 3DS default controls 2023-07-29 15:17:10 -07:00