20 lines
780 B
C#
20 lines
780 B
C#
using System;
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namespace BizHawk.Emulation.DiscSystem
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{
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/// <summary>
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/// Presently, an IBlob doesn't need to work multithreadedly. It's quite an onerous demand.
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/// This should probably be managed by the Disc class somehow, or by the user making another Disc.
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/// </summary>
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public interface IBlob : IDisposable
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{
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/// <summary>
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/// what a weird parameter order. normally the dest buffer would be first. weird.
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/// </summary>
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/// <param name="byte_pos">location in the blob to read from</param>
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/// <param name="buffer">destination buffer for read data</param>
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/// <param name="offset">offset into destination buffer</param>
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/// <param name="count">amount to read</param>
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int Read(long byte_pos, byte[] buffer, int offset, int count);
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}
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} |